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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Fireplaces, windows, wood-burning stoves
Hell, while we're at it, put mineholes into the cellar.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Fireplaces, windows, wood-burning stoves
Probably shouldn't be allowed.MagicManICT wrote:Hell, while we're at it, put mineholes into the cellar.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Fireplaces, windows, wood-burning stoves
If you can mine into a cellar, why not?DatOneGuy wrote:Probably shouldn't be allowed.MagicManICT wrote:Hell, while we're at it, put mineholes into the cellar.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Fireplaces, windows, wood-burning stoves
Cellars should have walls.
The whole concept also relies on FoV( Field of Vision) properly working. "Can't see into that house unless a window is open or you are inside of it", "There is no light in this house without windows or candles", "You cannot see into this cellar without breaking it's wall or being inside of it", "You cannot see outside of this cellar if you are inside of it, and all 4 walls are in tact".
Cellars should continually dig down deeper as cellars IMO, not simply some weird mix of cellars and mineholes.
I can't see this working too well with the way things are now, but with some planning it could happen.
The whole concept also relies on FoV( Field of Vision) properly working. "Can't see into that house unless a window is open or you are inside of it", "There is no light in this house without windows or candles", "You cannot see into this cellar without breaking it's wall or being inside of it", "You cannot see outside of this cellar if you are inside of it, and all 4 walls are in tact".
Cellars should continually dig down deeper as cellars IMO, not simply some weird mix of cellars and mineholes.
I can't see this working too well with the way things are now, but with some planning it could happen.
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Windforce
- Posts: 846
- Joined: Fri Jul 16, 2010 1:58 pm
- Location: City of Bevelle
Re: Fireplaces, windows, wood-burning stoves
Imagine a 100x100 10 Floor Tower !
Lilith Ravenclaw
Lawspeaker - City of Bevelle (World 3)
Lawspeaker - City of Bevelle (World 3)
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Vigilance
- Posts: 3561
- Joined: Fri May 21, 2010 9:30 pm
- Location: fog of irrelevancy
Re: Fireplaces, windows, wood-burning stoves
think of the resources...Windforce wrote:Imagine a 100x100 10 Floor Tower !

"Tosak gets the guys undressed faster than their girlfriends can." -NaoWhut
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Fireplaces, windows, wood-burning stoves
Would be worth it for a central fort.
I think some places wouldn't change their layout much. Sodom probably wouldn't have, since we were very independently driven.
I would definitely change that out and live with 5-6 people in one house and have rooms split up for everything.
This would actually give houses a fucking fighting chance compared to just living underground, having no decay and always having cupboards outside and just houses for special shit at the north side. of the area (because also fuck walls on any side but the north)
I think some places wouldn't change their layout much. Sodom probably wouldn't have, since we were very independently driven.
I would definitely change that out and live with 5-6 people in one house and have rooms split up for everything.
This would actually give houses a fucking fighting chance compared to just living underground, having no decay and always having cupboards outside and just houses for special shit at the north side. of the area (because also fuck walls on any side but the north)
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Vigilance
- Posts: 3561
- Joined: Fri May 21, 2010 9:30 pm
- Location: fog of irrelevancy
Re: Fireplaces, windows, wood-burning stoves
You seem obsessed with mineholes.DatOneGuy wrote:This would actually give houses a fucking fighting chance compared to just living underground, having no decay and always having cupboards outside and just houses for special shit at the north side. of the area (because also fuck walls on any side but the north)

"Tosak gets the guys undressed faster than their girlfriends can." -NaoWhut
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Valten21
- Posts: 2053
- Joined: Thu Feb 25, 2010 7:40 pm
- Location: Vancouver, Canada
Re: Fireplaces, windows, wood-burning stoves
Did he call me a nigga 
You may have foiled the plans of BAD-EVIL this time, but there is no rest for the wicked.
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Shadow7168
- Posts: 753
- Joined: Tue Aug 03, 2010 8:33 pm
Re: Fireplaces, windows, wood-burning stoves
Also should add something made from sticks that can hold like 45 blocks of wood or something, so large villages don't have to go out and kill trees as often.
Edit: Also DoG, modular houses would be awesome. Then we could actually have "fortresses" along with walls you can stand on etc. It would also make houses more realistic - sure, a log cabin would probally be only one room, but a timber house or stone mansion would have atleast more than one room (stone mansion ahs 2, but still...)
Edit: Also DoG, modular houses would be awesome. Then we could actually have "fortresses" along with walls you can stand on etc. It would also make houses more realistic - sure, a log cabin would probally be only one room, but a timber house or stone mansion would have atleast more than one room (stone mansion ahs 2, but still...)
Potjeh wrote:They're using swords as throwing weapons now? Damn cheaters!
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