Game Development: Catching the Wind

Announcements about major changes in Haven & Hearth.
Pacho
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Re: Game Development: Catching the Wind

Post by Pacho »

joooorb! Can we have a way to use this wind with some cloth to propel us faster while we swim? Maybe even add a few planks beneath us so we don't have to get all wet.

Oh and maybe instead of cloth, we can use some long sticks, or sticks with flat ends so we don't have to be at the mercy of the wind?
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Jackard
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Re: Game Development: Catching the Wind

Post by Jackard »

Voideka wrote:Why does the new dex food give half dex half con? I don't think there are any other stats (well maybe psyche, haven't tested yet) that are so impossible to gain with. The hilarious thing is most people have con as a high stat, so the more you eat the dex onion mushroom thing the more you may need to eat to level dex.
yea, why would a stat for smithing be easier to gain than a stat for sewing, if smithing makes higher level goods?

hopefully if fep is reworked, to have multifoods not suck, foods will be too
legendy
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Re: Game Development: Catching the Wind

Post by legendy »

I myself wont even bother with DEX and PSY for now, precisely because the fep system is retarded. I mean, seriously, how the fuck are people with high stats supposed to raise the new ones now (ESPECIALLY considering the rush that's going to happen to get these new foods and the fact that atleast one of the two gives CON which is absolutely NOT needed.)

Also, what does making the same thing with different metal change? What if i made a steel grinder and a bronze grinder, what would be the difference between them?
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loftar
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Re: Game Development: Catching the Wind

Post by loftar »

legendy wrote:Also, what does making the same thing with different metal change? What if i made a steel grinder and a bronze grinder, what would be the difference between them?
There wouldn't be a difference, at least not now. The only intention was that it should be possible to arrive at a meat grinder through any of the metal trees.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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sabinati
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Re: Game Development: Catching the Wind

Post by sabinati »

legendy wrote:I myself wont even bother with DEX and PSY for now, precisely because the fep system is retarded. I mean, seriously, how the fuck are people with high stats supposed to raise the new ones now (ESPECIALLY considering the rush that's going to happen to get these new foods and the fact that atleast one of the two gives CON which is absolutely NOT needed.)

Also, what does making the same thing with different metal change? What if i made a steel grinder and a bronze grinder, what would be the difference between them?
bullshit. everyone needs more con.
Vanigo
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Joined: Mon Jun 22, 2009 1:03 am

Re: Game Development: Catching the Wind

Post by Vanigo »

Well, I butter-steamed myself some cavebulbs, and they're not too bad. 10 psyche (which is purple), and they make you glow. If only cavebulbs weren't such a pain to get...
KiT
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Joined: Tue Jun 02, 2009 10:48 pm

Re: Game Development: Catching the Wind

Post by KiT »

Hey loftar, how deep in your to-do list is cartography? I really dont feel like screencapping the minimap every time i go out to the adjacent supergrids, and without the screencapping, exploring becomes quite hard since you have no idea where you are and how to get back there again form your hearth fire.
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loftar
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Re: Game Development: Catching the Wind

Post by loftar »

Cartography is something that I feel should be done rather soon, indeed. The problem is just that there are so many things which should be done rather soon right now. My to-do list is a bit of a mess currently. :)

(For reference, I am currently working on debugging the new account server that I've recently finished, which should eliminate many of the super-lag-spikes)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Hamel
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Re: Game Development: Catching the Wind

Post by Hamel »

Awesome, very. Boats would be nice, though.
jorb wrote:4) Dexterity and Psyche can now be leveled. New recipes under "Cooking".
Huh? Dexterity could be leveled before this. I got more than 20 dex before this update. :P
The grumpiest tree you ever did see.

Character: Hamel, previously Chieftain of Ancient Bottleneck, a founding father of the Confederation of Bottleneck. Currently a hibernating soul.
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loftar
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Re: Game Development: Catching the Wind

Post by loftar »

Hamel wrote:I got more than 20 dex before this update.
SRSly? I'm impressed.
"Object-oriented design is the roman numerals of computing." -- Rob Pike

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