joooorb! Can we have a way to use this wind with some cloth to propel us faster while we swim? Maybe even add a few planks beneath us so we don't have to get all wet.
Oh and maybe instead of cloth, we can use some long sticks, or sticks with flat ends so we don't have to be at the mercy of the wind?
-
Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Game Development: Catching the Wind
yea, why would a stat for smithing be easier to gain than a stat for sewing, if smithing makes higher level goods?Voideka wrote:Why does the new dex food give half dex half con? I don't think there are any other stats (well maybe psyche, haven't tested yet) that are so impossible to gain with. The hilarious thing is most people have con as a high stat, so the more you eat the dex onion mushroom thing the more you may need to eat to level dex.
hopefully if fep is reworked, to have multifoods not suck, foods will be too
-
legendy
- Posts: 23
- Joined: Sat Sep 12, 2009 5:47 pm
Re: Game Development: Catching the Wind
I myself wont even bother with DEX and PSY for now, precisely because the fep system is retarded. I mean, seriously, how the fuck are people with high stats supposed to raise the new ones now (ESPECIALLY considering the rush that's going to happen to get these new foods and the fact that atleast one of the two gives CON which is absolutely NOT needed.)
Also, what does making the same thing with different metal change? What if i made a steel grinder and a bronze grinder, what would be the difference between them?
Also, what does making the same thing with different metal change? What if i made a steel grinder and a bronze grinder, what would be the difference between them?
-
loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Catching the Wind
There wouldn't be a difference, at least not now. The only intention was that it should be possible to arrive at a meat grinder through any of the metal trees.legendy wrote:Also, what does making the same thing with different metal change? What if i made a steel grinder and a bronze grinder, what would be the difference between them?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Game Development: Catching the Wind
bullshit. everyone needs more con.legendy wrote:I myself wont even bother with DEX and PSY for now, precisely because the fep system is retarded. I mean, seriously, how the fuck are people with high stats supposed to raise the new ones now (ESPECIALLY considering the rush that's going to happen to get these new foods and the fact that atleast one of the two gives CON which is absolutely NOT needed.)
Also, what does making the same thing with different metal change? What if i made a steel grinder and a bronze grinder, what would be the difference between them?
-
Vanigo
- Posts: 146
- Joined: Mon Jun 22, 2009 1:03 am
Re: Game Development: Catching the Wind
Well, I butter-steamed myself some cavebulbs, and they're not too bad. 10 psyche (which is purple), and they make you glow. If only cavebulbs weren't such a pain to get...
-
KiT
- Posts: 39
- Joined: Tue Jun 02, 2009 10:48 pm
Re: Game Development: Catching the Wind
Hey loftar, how deep in your to-do list is cartography? I really dont feel like screencapping the minimap every time i go out to the adjacent supergrids, and without the screencapping, exploring becomes quite hard since you have no idea where you are and how to get back there again form your hearth fire.
-
loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Catching the Wind
Cartography is something that I feel should be done rather soon, indeed. The problem is just that there are so many things which should be done rather soon right now. My to-do list is a bit of a mess currently. :)
(For reference, I am currently working on debugging the new account server that I've recently finished, which should eliminate many of the super-lag-spikes)
(For reference, I am currently working on debugging the new account server that I've recently finished, which should eliminate many of the super-lag-spikes)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
Hamel
- Posts: 356
- Joined: Tue Jun 02, 2009 4:45 pm
Re: Game Development: Catching the Wind
Awesome, very. Boats would be nice, though.

Huh? Dexterity could be leveled before this. I got more than 20 dex before this update.jorb wrote:4) Dexterity and Psyche can now be leveled. New recipes under "Cooking".
The grumpiest tree you ever did see.
Character: Hamel, previously Chieftain of Ancient Bottleneck, a founding father of the Confederation of Bottleneck. Currently a hibernating soul.
Character: Hamel, previously Chieftain of Ancient Bottleneck, a founding father of the Confederation of Bottleneck. Currently a hibernating soul.
-
loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Catching the Wind
SRSly? I'm impressed.Hamel wrote:I got more than 20 dex before this update.
"Object-oriented design is the roman numerals of computing." -- Rob Pike