Game Development: Catching the Wind

Announcements about major changes in Haven & Hearth.
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Jfloyd
Posts: 995
Joined: Tue Jun 09, 2009 3:51 am

Re: Game Development: Catching the Wind

Post by Jfloyd »

Does anyone one know the damage of the bronze sword? Also, can someone post a screenshot of it's badassery?
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
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Hamel
Posts: 356
Joined: Tue Jun 02, 2009 4:45 pm

Re: Game Development: Catching the Wind

Post by Hamel »

loftar wrote:
Hamel wrote:I got more than 20 dex before this update.
SRSly? I'm impressed.
There's not much else to eat besides bugles (aka "chantrelles" [sic]) in coniferous forests. :/
The grumpiest tree you ever did see.

Character: Hamel, previously Chieftain of Ancient Bottleneck, a founding father of the Confederation of Bottleneck. Currently a hibernating soul.
legendy
Posts: 23
Joined: Sat Sep 12, 2009 5:47 pm

Re: Game Development: Catching the Wind

Post by legendy »

Can we atleast get a dex cheese and a psy cheese? Because dex is annoying to level with the dex-con food and psy is impossible to get to any appreciable level with the rarity of cave bulbs. I dont see why psy should be 20 times as hard to raise as any other stat, say, str.
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g1real
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Location: You are now breathing manually.

Re: Game Development: Catching the Wind

Post by g1real »

Yeah could the dex bread be increased to 7 dex 3 con or something otherwise its just too difficult to level.
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
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Laremere
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Re: Game Development: Catching the Wind

Post by Laremere »

This is a great update, keep up the good work!
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PhaedrothSP
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Re: Game Development: Catching the Wind

Post by PhaedrothSP »

legendy wrote:Can we atleast get a dex cheese and a psy cheese? Because dex is annoying to level with the dex-con food and psy is impossible to get to any appreciable level with the rarity of cave bulbs. I dont see why psy should be 20 times as hard to raise as any other stat, say, str.
For all we know, there may already be a Dex or Psy cheese recipie.
jorb wrote:We're not giving all the possibilities away.
Which means it'll be that much harder to find out.
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Laremere
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Re: Game Development: Catching the Wind

Post by Laremere »

Note: Winds are hard to catch...I've only caught one of the five I've seen.

Also, Ramius and I are in the same plain, and we both saw a different one at the same time.
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Jfloyd
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Re: Game Development: Catching the Wind

Post by Jfloyd »

Laremere wrote:Note: Winds are hard to catch...I've only caught one of the five I've seen.

Also, Ramius and I are in the same plain, and we both saw a different one at the same time.
I've seen 10, and caught 0.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
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loftar
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Re: Game Development: Catching the Wind

Post by loftar »

Laremere wrote:Also, Ramius and I are in the same plain, and we both saw a different one at the same time.
Really? I hope that's just lag or something, because they're kinda supposed to have an objective existence.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
Chaosshield
Posts: 62
Joined: Tue Aug 11, 2009 5:15 am

Re: Game Development: Catching the Wind

Post by Chaosshield »

DO NOT
PUT A WINDCHIME
IN YOUR HOUSE
WITH WIND IN IT
YOU WILL DIE

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