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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Summoning time
Only if you remove charterstone summoning too and what's wrong with shooting summoned people behind walls?
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Butko
- Posts: 542
- Joined: Tue Sep 07, 2010 10:05 am
Re: Summoning time
Nothing much wrong, but I would stick to policy: get to HF or you can't get a kill.Avu wrote:Only if you remove charterstone summoning too and what's wrong with shooting summoned people behind walls?
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Summoning time
If you're dumb ass can't bother putting your HF inside or at least out of visible range of walls, you deserve to die a thousand times. Perfectly legal game tactic there, otherwise why should you be allowed to build a HF inside when you can't build a campfire?Butko wrote:Simple solution: you cannot summon someone on village claim, you can only destroy their HF. That would also solve summoning behind wall and shooting to death.
Though, you're first part does have some merit. Restrict it so you can't summon someone on a village claim that doesn't belong to that village. The only downside I can see to this: breaking into someone's vault, destroying their HF, then going back to your own vault to summon and kill them so you can't be retaliated against for as long (still would leave vandal scents for breaking a HF).
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Summoning time
This makes summoning alts at places a thousand times easier lol.
The only thing this effectively stops are two:
1)In combat spawn alt in front of you instead of a sign like nao uses
2)Courier alting - why would you want this stopped you sick fuck
The first one isn't really even a problem because you just fucking time it, and you can use a sign instead anyway. The second one doesn't need a fix.
The only thing this effectively stops are two:
1)In combat spawn alt in front of you instead of a sign like nao uses
2)Courier alting - why would you want this stopped you sick fuck
The first one isn't really even a problem because you just fucking time it, and you can use a sign instead anyway. The second one doesn't need a fix.
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Butko
- Posts: 542
- Joined: Tue Sep 07, 2010 10:05 am
Re: Summoning time
Where did I write I have my HF outside? Learn to read. Building campfire and HF inside houses has nothing to do with that. And I still stand behind that, that if you want to summon someone, break his HF and then summon him and kill as you wish.MagicManICT wrote:If you're dumb ass can't bother putting your HF inside or at least out of visible range of walls, you deserve to die a thousand times. Perfectly legal game tactic there, otherwise why should you be allowed to build a HF inside when you can't build a campfire?Butko wrote:Simple solution: you cannot summon someone on village claim, you can only destroy their HF. That would also solve summoning behind wall and shooting to death.
Though, you're first part does have some merit. Restrict it so you can't summon someone on a village claim that doesn't belong to that village. The only downside I can see to this: breaking into someone's vault, destroying their HF, then going back to your own vault to summon and kill them so you can't be retaliated against for as long (still would leave vandal scents for breaking a HF).
Also summon-murder can be changed, that if you break someone HF, and summon them in your HV or somewhere else, that would leave scents on 2 places: on place of his HF and on place where you killed him. Problem? Solved.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Summoning time
You didn't. I "read between the lines" for the sake of argument.Butko wrote:
Where did I write I have my HF outside?
Yes, I think I mentioned that. I even mentioned that vandal scents don't last as long as murder. However, you wrote:Also summon-murder can be changed, that if you break someone HF, and summon them in your HV or somewhere else, that would leave scents on 2 places: on place of his HF and on place where you killed him. Problem? Solved.
Think about what you said in these two posts. You seem capable of putting up an argument if you think about it.Butko wrote:Simple solution: you cannot summon someone on village claim, you can only destroy their HF.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Patchouli_Knowledge
- Posts: 2248
- Joined: Mon Jun 20, 2011 1:57 am
Re: Summoning time
I also would like to clarify that you cannot summon someone at a location that you cannot walk straight across on land. That also includes summoning across shallow water to land strangely enough.Butko wrote:Simple solution: you cannot summon someone on village claim, you can only destroy their HF. That would also solve summoning behind wall and shooting to death.

-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.
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Butko
- Posts: 542
- Joined: Tue Sep 07, 2010 10:05 am
Re: Summoning time
Indeed. if you can't get physically to HF you can't summon.Patchouli_Knowledge wrote:I also would like to clarify that you cannot summon someone at a location that you cannot walk straight across on land. That also includes summoning across shallow water to land strangely enough.Butko wrote:Simple solution: you cannot summon someone on village claim, you can only destroy their HF. That would also solve summoning behind wall and shooting to death.
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Patchouli_Knowledge
- Posts: 2248
- Joined: Mon Jun 20, 2011 1:57 am
Re: Summoning time
Not never that, it has to be a straight line on land. Given an example, you cannot summon someone across a stump where as you can physically walk around it normally.

-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.