Summoning time

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
Avu
Posts: 3000
Joined: Sat Oct 31, 2009 1:00 pm

Re: Summoning time

Post by Avu »

Only if you remove charterstone summoning too and what's wrong with shooting summoned people behind walls?
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
Butko
Posts: 542
Joined: Tue Sep 07, 2010 10:05 am

Re: Summoning time

Post by Butko »

Avu wrote:Only if you remove charterstone summoning too and what's wrong with shooting summoned people behind walls?
Nothing much wrong, but I would stick to policy: get to HF or you can't get a kill.
User avatar
MagicManICT
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Summoning time

Post by MagicManICT »

Butko wrote:Simple solution: you cannot summon someone on village claim, you can only destroy their HF. That would also solve summoning behind wall and shooting to death.
If you're dumb ass can't bother putting your HF inside or at least out of visible range of walls, you deserve to die a thousand times. Perfectly legal game tactic there, otherwise why should you be allowed to build a HF inside when you can't build a campfire?

Though, you're first part does have some merit. Restrict it so you can't summon someone on a village claim that doesn't belong to that village. The only downside I can see to this: breaking into someone's vault, destroying their HF, then going back to your own vault to summon and kill them so you can't be retaliated against for as long (still would leave vandal scents for breaking a HF).
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
DatOneGuy
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: Summoning time

Post by DatOneGuy »

This makes summoning alts at places a thousand times easier lol.

The only thing this effectively stops are two:
1)In combat spawn alt in front of you instead of a sign like nao uses
2)Courier alting - why would you want this stopped you sick fuck

The first one isn't really even a problem because you just fucking time it, and you can use a sign instead anyway. The second one doesn't need a fix.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Butko
Posts: 542
Joined: Tue Sep 07, 2010 10:05 am

Re: Summoning time

Post by Butko »

MagicManICT wrote:
Butko wrote:Simple solution: you cannot summon someone on village claim, you can only destroy their HF. That would also solve summoning behind wall and shooting to death.
If you're dumb ass can't bother putting your HF inside or at least out of visible range of walls, you deserve to die a thousand times. Perfectly legal game tactic there, otherwise why should you be allowed to build a HF inside when you can't build a campfire?

Though, you're first part does have some merit. Restrict it so you can't summon someone on a village claim that doesn't belong to that village. The only downside I can see to this: breaking into someone's vault, destroying their HF, then going back to your own vault to summon and kill them so you can't be retaliated against for as long (still would leave vandal scents for breaking a HF).
Where did I write I have my HF outside? Learn to read. Building campfire and HF inside houses has nothing to do with that. And I still stand behind that, that if you want to summon someone, break his HF and then summon him and kill as you wish.
Also summon-murder can be changed, that if you break someone HF, and summon them in your HV or somewhere else, that would leave scents on 2 places: on place of his HF and on place where you killed him. Problem? Solved.
User avatar
MagicManICT
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Summoning time

Post by MagicManICT »

Butko wrote:
Where did I write I have my HF outside?
You didn't. I "read between the lines" for the sake of argument.
Also summon-murder can be changed, that if you break someone HF, and summon them in your HV or somewhere else, that would leave scents on 2 places: on place of his HF and on place where you killed him. Problem? Solved.
Yes, I think I mentioned that. I even mentioned that vandal scents don't last as long as murder. However, you wrote:
Butko wrote:Simple solution: you cannot summon someone on village claim, you can only destroy their HF.
Think about what you said in these two posts. You seem capable of putting up an argument if you think about it.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
Patchouli_Knowledge
Posts: 2248
Joined: Mon Jun 20, 2011 1:57 am

Re: Summoning time

Post by Patchouli_Knowledge »

Butko wrote:Simple solution: you cannot summon someone on village claim, you can only destroy their HF. That would also solve summoning behind wall and shooting to death.
I also would like to clarify that you cannot summon someone at a location that you cannot walk straight across on land. That also includes summoning across shallow water to land strangely enough.
Image
-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.
Butko
Posts: 542
Joined: Tue Sep 07, 2010 10:05 am

Re: Summoning time

Post by Butko »

Patchouli_Knowledge wrote:
Butko wrote:Simple solution: you cannot summon someone on village claim, you can only destroy their HF. That would also solve summoning behind wall and shooting to death.
I also would like to clarify that you cannot summon someone at a location that you cannot walk straight across on land. That also includes summoning across shallow water to land strangely enough.
Indeed. if you can't get physically to HF you can't summon.
User avatar
Patchouli_Knowledge
Posts: 2248
Joined: Mon Jun 20, 2011 1:57 am

Re: Summoning time

Post by Patchouli_Knowledge »

Not never that, it has to be a straight line on land. Given an example, you cannot summon someone across a stump where as you can physically walk around it normally.
Image
-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.

Return to “Critique & Ideas”