Server hardware problem

Announcements about major changes in Haven & Hearth.
mvgulik
Posts: 4098
Joined: Fri May 21, 2010 2:29 am

Re: Server hardware problem

Post by mvgulik »

For meaningless chit-chat about the server being down there is already a nice topic filled with that stuff.
Server issues: New server
sillynipples
Posts: 91
Joined: Tue Jun 28, 2011 12:22 am

Re: Server hardware problem

Post by sillynipples »

Jotun wrote:You'll find out when the time is ripe. Patience.
aww, they didn't say what they were updating? lame :(
Que
Posts: 5
Joined: Sun Apr 24, 2011 11:27 pm

Re: Server hardware problem

Post by Que »

if they were updating wouldnt they shut the system down themselves instead of it crashing though?
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mikey_way
Posts: 29
Joined: Thu Jun 23, 2011 8:09 pm
Location: West Virginia

Re: Server hardware problem

Post by mikey_way »

Okay why the heck is it lagging SOOOOOOOOOOOOo much I cant even move a inch for 10 mins...
<3 Mikey!
mvgulik
Posts: 4098
Joined: Fri May 21, 2010 2:29 am

Re: Server hardware problem

Post by mvgulik »

mvgulik wrote:Aha, borders moved. thanks.
Any info on there new size of the NoGo-zone around the nuked tiles.

And wile I'm at it, if available, is the world-side NoGo-zone the same size as the NoGo-zone of nuked-tiles. Or has it a different size.
(so I can include them in ... )
... Something like this.
Image
(small preview, 1013x1013, Direct Image Link.)
(Online Alg Worldmap would be better location for this ... but my Jscript sucks.)
---
Red: Top level where the Sun shines.
Blue: Cave (level 1) (Where the Sun Don't shines.)
Magenta(on/in map): unmapped area. (I don't like white for that, but Magenta is not really working either ...)
Magenta(as color haze (square's)): Both Top-level & Cave-1 are Off Limits.
- Dark Magenta of course.
Last edited by mvgulik on Sun Jul 10, 2011 8:15 pm, edited 3 times in total.
KajetanChrumps
Posts: 53
Joined: Mon May 24, 2010 8:02 pm

Re: Server hardware problem

Post by KajetanChrumps »

The server is lagging badly all the time. It is annoying.
Does anybody knows is it because of data corruption, or because of hardware reconfiguration ?
REWB
Posts: 206
Joined: Tue May 11, 2010 11:20 pm
Location: east coast USA

Re: Server hardware problem

Post by REWB »

mvgulik wrote:
mvgulik wrote:Aha, borders moved. thanks.
Any info on there new size of the NoGo-zone around the nuked tiles.

And wile I'm at it, if available, is the world-side NoGo-zone the same size as the NoGo-zone of nuked-tiles. Or has it a different size.
(so I can include them in ... )
... Something like this.
Image
(small preview, 1013x1013, Direct Image Link.)
(Online Alg Worldmap would be better location for this ... but my Jscript sucks.)
Whats the "blue" areas? We got hit by one of the "pinksh-red" areas but the big "blue" square's must mean something.
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Tonkyhonk
Posts: 4501
Joined: Fri Sep 10, 2010 6:43 am

Re: Server hardware problem

Post by Tonkyhonk »

REWB wrote:
mvgulik wrote:
mvgulik wrote:Aha, borders moved. thanks.
Any info on there new size of the NoGo-zone around the nuked tiles.

And wile I'm at it, if available, is the world-side NoGo-zone the same size as the NoGo-zone of nuked-tiles. Or has it a different size.
(so I can include them in ... )
... Something like this.
Image
(small preview, 1013x1013, Direct Image Link.)
(Online Alg Worldmap would be better location for this ... but my Jscript sucks.)
Whats the "blue" areas? We got hit by one of the "pinksh-red" areas but the big "blue" square's must mean something.
blue is underground, or cave layer 1.

didnt realize there were so many added zones like this... looks horrible.
im guessing those "pinkish-red"(purplish to me) indicates the later added "nuked" areas.
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JinxDevona
Posts: 231
Joined: Wed Jun 29, 2011 5:03 am

Re: Server hardware problem

Post by JinxDevona »

The blue squares are nuked areas underground. The red areas are nuked areas above ground. The purple areas that are not perfect squares are fine, they are just areas on the map that didn't get explored and so came out blank. Hope that clears it up. :)
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Meatstick
Posts: 22
Joined: Mon Jul 05, 2010 8:04 pm

Re: Server hardware problem

Post by Meatstick »

Little do you all realize that the dev's just implemented the H&H version of WoW's Cataclysm.

Image

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