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loftar
- Posts: 9095
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Cartography.
Indeed, I had realized it myself already when I implemented it, but it would require more than "a small fix", so it'll have to wait, at least.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Hamel
- Posts: 356
- Joined: Tue Jun 02, 2009 4:45 pm
Re: Game Development: Cartography.
I like the extended menu, and it not having a hotkey. It makes it so that you can't turn swimming on by accident. But, is it possible that you could slide the tracking toggle back into the main adventure menu, and slide "leave village" into the hotkey-less one?
The grumpiest tree you ever did see.
Character: Hamel, previously Chieftain of Ancient Bottleneck, a founding father of the Confederation of Bottleneck. Currently a hibernating soul.
Character: Hamel, previously Chieftain of Ancient Bottleneck, a founding father of the Confederation of Bottleneck. Currently a hibernating soul.
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loftar
- Posts: 9095
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Cartography.
Actually, it has a hotkey: Shift-N. And, no, I cannot really reorder menu items. They are always sorted by name.Hamel wrote:I like the extended menu, and it not having a hotkey. It makes it so that you can't turn swimming on by accident.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Voideka
- Posts: 51
- Joined: Wed Jul 15, 2009 4:04 am
Re: Game Development: Cartography.
Can you give the Leave Village thing a confirmation window? It's pretty easy to accidentally leave a village right now simply by not having the chatbar active and typing a message.
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Hamel
- Posts: 356
- Joined: Tue Jun 02, 2009 4:45 pm
Re: Game Development: Cartography.
Oh, it is? I can't tell by hovering over it.loftar wrote:Actually, it has a hotkey: Shift-N. And, no, I cannot really reorder menu items. They are always sorted by name.Hamel wrote:I like the extended menu, and it not having a hotkey. It makes it so that you can't turn swimming on by accident.
Eh, I thought not, oh well. :/
The grumpiest tree you ever did see.
Character: Hamel, previously Chieftain of Ancient Bottleneck, a founding father of the Confederation of Bottleneck. Currently a hibernating soul.
Character: Hamel, previously Chieftain of Ancient Bottleneck, a founding father of the Confederation of Bottleneck. Currently a hibernating soul.
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NaoWhut
- Posts: 4852
- Joined: Sun Aug 30, 2009 11:55 pm
- Location: |.
Re: Game Development: Cartography.
jorb wrote:We've been developing tonight, and here's what's new....
Maps "blah blah blah"
This is all very rough, but also all very useful.
Also, swimming toggle. Stop drowning.
That is all. Enjoy.
FINALLY SWIMMING TOGGLE (4 deaths from accidents got 40 + stats last time >.<)


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ArPharazon
- Posts: 173
- Joined: Thu Jul 23, 2009 12:24 am
Re: Game Development: Cartography.
Can you add new menus? Maybe it's time we split adventuring into [A]ctions and [T]oggles.
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Onionfighter
- Posts: 2957
- Joined: Sat May 30, 2009 8:45 am
- Location: Mordor
Re: Game Development: Cartography.
That's not a bad idea.ArPharazon wrote:Can you add new menus? Maybe it's time we split adventuring into [A]ctions and [T]oggles.
Cheerleader
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loftar
- Posts: 9095
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Cartography.
Now all the maps have been generated. If you want to map the regions to the very most far west of the current map, please wait for another hour until the game server has detected the new minimaps having been made. All other areas should be ready.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Laremere
- Posts: 736
- Joined: Fri May 29, 2009 9:02 pm
Re: Game Development: Cartography.
Any chance of making maps of caves any time soon?
Also, another great success, map making works very well, and I can only wait till we get boats so I can explore across rivers and make my maps more complete. Which reminds me,
*Mind Forcing*
Also, another great success, map making works very well, and I can only wait till we get boats so I can explore across rivers and make my maps more complete. Which reminds me,
*Mind Forcing*
