Game Development: Cartography.

Announcements about major changes in Haven & Hearth.
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loftar
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Re: Game Development: Cartography.

Post by loftar »

Indeed, I had realized it myself already when I implemented it, but it would require more than "a small fix", so it'll have to wait, at least.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Hamel
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Re: Game Development: Cartography.

Post by Hamel »

I like the extended menu, and it not having a hotkey. It makes it so that you can't turn swimming on by accident. But, is it possible that you could slide the tracking toggle back into the main adventure menu, and slide "leave village" into the hotkey-less one?
The grumpiest tree you ever did see.

Character: Hamel, previously Chieftain of Ancient Bottleneck, a founding father of the Confederation of Bottleneck. Currently a hibernating soul.
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loftar
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Re: Game Development: Cartography.

Post by loftar »

Hamel wrote:I like the extended menu, and it not having a hotkey. It makes it so that you can't turn swimming on by accident.

Actually, it has a hotkey: Shift-N. And, no, I cannot really reorder menu items. They are always sorted by name.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
Voideka
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Re: Game Development: Cartography.

Post by Voideka »

Can you give the Leave Village thing a confirmation window? It's pretty easy to accidentally leave a village right now simply by not having the chatbar active and typing a message.
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Hamel
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Re: Game Development: Cartography.

Post by Hamel »

loftar wrote:
Hamel wrote:I like the extended menu, and it not having a hotkey. It makes it so that you can't turn swimming on by accident.

Actually, it has a hotkey: Shift-N. And, no, I cannot really reorder menu items. They are always sorted by name.


Oh, it is? I can't tell by hovering over it.

Eh, I thought not, oh well. :/
The grumpiest tree you ever did see.

Character: Hamel, previously Chieftain of Ancient Bottleneck, a founding father of the Confederation of Bottleneck. Currently a hibernating soul.
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NaoWhut
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Re: Game Development: Cartography.

Post by NaoWhut »

jorb wrote:We've been developing tonight, and here's what's new....

Maps "blah blah blah"
This is all very rough, but also all very useful.

Also, swimming toggle. Stop drowning.

That is all. Enjoy.



FINALLY SWIMMING TOGGLE (4 deaths from accidents got 40 + stats last time >.<)
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ArPharazon
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Re: Game Development: Cartography.

Post by ArPharazon »

Can you add new menus? Maybe it's time we split adventuring into [A]ctions and [T]oggles.
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Onionfighter
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Re: Game Development: Cartography.

Post by Onionfighter »

ArPharazon wrote:Can you add new menus? Maybe it's time we split adventuring into [A]ctions and [T]oggles.


That's not a bad idea.
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loftar
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Re: Game Development: Cartography.

Post by loftar »

Now all the maps have been generated. If you want to map the regions to the very most far west of the current map, please wait for another hour until the game server has detected the new minimaps having been made. All other areas should be ready.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Laremere
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Re: Game Development: Cartography.

Post by Laremere »

Any chance of making maps of caves any time soon?

Also, another great success, map making works very well, and I can only wait till we get boats so I can explore across rivers and make my maps more complete. Which reminds me,
*Mind Forcing*
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