Continuous crafting?

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Sean_Mirrsen
Posts: 20
Joined: Sat May 30, 2009 8:33 pm

Continuous crafting?

Post by Sean_Mirrsen »

I've recently spent around half an hour clicking the "craft" button, every time waiting for some time so that another one of the 24 pieces of meat in my inventory becomes cooked. It doesn't actually take that long, but it's long enough to want to switch to something else while it happens. Since such time could be spent more efficiently (even broswing TVTropes is more efficient), would it be too much to ask for a "craft all" button? Roasting meat, making sausages, mixing dough, fletching arrows... some tasks could use the auto-repeat.

Thoughts?
Tahin
Posts: 5
Joined: Sun May 31, 2009 10:27 am

Re: Continuous crafting?

Post by Tahin »

I support this idea.

I've got the same problem. Roasting an inventory full of meat takes far too many clicks.
Malicus
Posts: 333
Joined: Sat May 30, 2009 5:01 am

Re: Continuous crafting?

Post by Malicus »

A keyboard shortcut for the craft button would also be good, though having two buttons (with shortcuts) would be best.
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kaka
Posts: 673
Joined: Fri Apr 03, 2009 8:31 am
Location: Château de Gâteau

Re: Continuous crafting?

Post by kaka »

A "craft all" button is indeed in the works. :)
Öx
Posts: 26
Joined: Sat May 30, 2009 9:59 pm

Re: Continuous crafting?

Post by Öx »

Yeah? Look at eating apples.

Two clicks and two mouse repositions per apple picked.

Two clicks and two mouse repositions per apple eaten.

Two clicks and two mouse repositions per core dump.

This is terrible UI. We need maybe an "eat apples until full" option on the apple tree.

We really need shortcuts.

"Fill from inventory" for building.

"Repeat action as long as possible" option for crafting and gathering resources, much like is hardcoded for gathering branches.

Auto-replant-seeds flag.
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theTrav
Posts: 3464
Joined: Fri May 29, 2009 11:25 pm

Re: Continuous crafting?

Post by theTrav »

"terrible UI" is overstating the problem.

It's a UI that can benefit greatly from some relatively easy improvements.

I'm also hanging out for an improvement to the harvesting interface. I have taken to alternating mouse clicking fingers since one harvest I developed sharp pains in my knuckles :shock:
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daedalus1024
Posts: 16
Joined: Tue Jun 02, 2009 8:41 pm

Re: Continuous crafting?

Post by daedalus1024 »

You have my vote on "Craft all" button.


Also, NECROBUMP :twisted:
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Raephire
Posts: 648
Joined: Wed Jun 10, 2009 3:34 pm

Re: Continuous crafting?

Post by Raephire »

daedalus1024 wrote:You have my vote on "Craft all" button.


Also, NECROBUMP :twisted:

Agreed, there should be an added button to apple trees HARVEST apples, which would pick as many apples as you can.
tp1212
Posts: 52
Joined: Fri Jul 10, 2009 2:35 pm

Re: Continuous crafting?

Post by tp1212 »

Personnaly, I say they should add a shift + click == repeat thing.
kimya
Posts: 845
Joined: Mon Jun 01, 2009 1:35 am

Re: Continuous crafting?

Post by kimya »

well, as for the apples (and other stuff), you realized there is a ctrl + leftclick which throws the stuff you click out. it helps a lot.

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