Angbar - Attack, Death & Vengeance.

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warhamer
Posts: 228
Joined: Mon Oct 11, 2010 12:50 am

Re: Angbar - Attack, Death & Vengeance.

Post by warhamer »

maybe but that makes a target maybe a wandering group that keeps itself hidden and uses trade or payment for needed supplies that we can't make like advanced weapons or armor and the spoils from the defeated enemy
There aint no rest for the wicked, till we close our eyes for good!
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DDDsDD999
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Joined: Fri Jul 02, 2010 12:31 am

Re: Angbar - Attack, Death & Vengeance.

Post by DDDsDD999 »

Kill all of RUA for me, and I'll give you a piece of candy.
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warhamer
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Re: Angbar - Attack, Death & Vengeance.

Post by warhamer »

nah I aint gonna get involved in wars like the one with Pande and NNN
There aint no rest for the wicked, till we close our eyes for good!
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Valten21
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Joined: Thu Feb 25, 2010 7:40 pm
Location: Vancouver, Canada

Re: Angbar - Attack, Death & Vengeance.

Post by Valten21 »

you can't play this game with out a fort, the moment you leave a scent you will be at risk to die.
You may have foiled the plans of BAD-EVIL this time, but there is no rest for the wicked.
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WarpedWiseMan
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Joined: Fri Jun 25, 2010 8:34 pm
Location: A throne.

Re: Angbar - Attack, Death & Vengeance.

Post by WarpedWiseMan »

DDDsDD999 wrote:Kill all of RUA for me, and I'll give you a piece of candy.
Sure. That is how it starts, with candy.

Spoiler Alert: It ends with you in DDDsDD999's van shackled to the tire well wearing a tutu and a ball gag.
Last edited by WarpedWiseMan on Fri Aug 26, 2011 7:25 am, edited 1 time in total.
btaylor wrote:I have learned that the game doesn't follow the principles of mathematics. If you want something and the game is in a good mood you can get it, whatever it is. More often than not, however, the game wants you to die.
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DDDsDD999
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Joined: Fri Jul 02, 2010 12:31 am

Re: Angbar - Attack, Death & Vengeance.

Post by DDDsDD999 »

WarpedWiseMan wrote:
DDDsDD999 wrote:Kill all of RUA for me, and I'll give you a piece of candy.
Sure. That is how it starts, with candy.

Spoiler Alert: It ends with you in a DDDsDD999's van shackled to the tire well wearing a tutu and a ball gag.
Fine, fine, fine. But I lost my puppy, care to help me find it. :)
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Lordtimo
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Re: Angbar - Attack, Death & Vengeance.

Post by Lordtimo »

seren where we can meet for the keys??
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Seren_Elder
Posts: 688
Joined: Sat Oct 23, 2010 12:59 pm
Location: Down the Street, a block past maple.

Re: Angbar - Attack, Death & Vengeance.

Post by Seren_Elder »

Lordtimo wrote:seren where we can meet for the keys??
Outside now, i'm wearing my old gear

EDIT: he claimed & destroyed the crossroads, nohing to take D:
W3 - Apolion, Terricieil (old & new), Westedge & Saltmummys other place.
W4 - Quahog
W5 - Yggdrasil (now gone) - New Yggdrasil.
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warhamer
Posts: 228
Joined: Mon Oct 11, 2010 12:50 am

Re: Angbar - Attack, Death & Vengeance.

Post by warhamer »

well ty for the ideas guys I found a place that I'm gonna try to take wish me luck might still continue with my merc idea but idk :D
There aint no rest for the wicked, till we close our eyes for good!
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Seren_Elder
Posts: 688
Joined: Sat Oct 23, 2010 12:59 pm
Location: Down the Street, a block past maple.

Re: Angbar - Attack, Death & Vengeance.

Post by Seren_Elder »

The gates are open, you can go in and ransack everything.
Unless vibe lets me gather my shit & move without problem, it's staying open.
W3 - Apolion, Terricieil (old & new), Westedge & Saltmummys other place.
W4 - Quahog
W5 - Yggdrasil (now gone) - New Yggdrasil.

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