Game Development: Salem & Haven

Announcements about major changes in Haven & Hearth.
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ewlol
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Joined: Mon Mar 29, 2010 2:40 pm

Re: Game Development: Salem & Haven

Post by ewlol »

Jorb acknowledged the "bread ovens" as being only temporary. But what about the large house, the chest, the terra tiles? All of those are clunky.
I'm sorry, but I disagree with Burg and Jackard in their idea that gameplay is more important than graphics. They are equally important. I believe some of the new systems are very interesting, like the tables and the "purity" ratings.

I don't know if Jorb said it in the video, but I think that impurities in items should account for some global pollution of sorts--one that deteriorates areas that have large, unmanaged waste sites. Perhaps pollution would obstruct plant growth and the purity of the foods that are created with plant matter.
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boshaw
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Re: Game Development: Salem & Haven

Post by boshaw »

Robertzon wrote:No bridges becouse of the map generator loftar has made.
Why would his map generator stop players from creating bridges after the map is generated?
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MagicManICT
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Joined: Tue Aug 17, 2010 1:47 am

Re: Game Development: Salem & Haven

Post by MagicManICT »

hereticrick wrote: I found it interesting (as someone who's never worked on graphics or programming, etc...except maybe a little RPG Maker) that 3D creatures were easier to make than 2D...I would have assumed it was harder..though, again, based on really no experience ^^.
From what I've done, 3D is easier in some cases as it doesn't require as much artwork to do. Adjusting the models becomes simpler than trying to draw multiple perspectives. However, when you start throwing in texturing, bump mapping, adjusting vectors, lighting qualities, etc., it becomes a huge mountain that can run your expense per model up to 5 to 10 times what equivalent 2D art would be. (Java has a hard time doing these things real time and remain playable, so don't expect much on the high end.) <3 Blender! http://www.blender.org/
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Robertzon
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Re: Game Development: Salem & Haven

Post by Robertzon »

boshaw wrote:
Robertzon wrote:No bridges becouse of the map generator loftar has made.
Why would his map generator stop players from creating bridges after the map is generated?
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BookerTW
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Re: Game Development: Salem & Haven

Post by BookerTW »

The one thing I'm wondering, is if the hf and pclaim are one and the same, is there going to be a limit to how close they can be to each other, because if not, I'm sure people are gonna create alts just to make one big claim.
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Jackard
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Re: Game Development: Salem & Haven

Post by Jackard »

ewlol wrote:Jorb acknowledged the "bread ovens" as being only temporary. But what about the large house, the chest, the terra tiles? All of those are clunky.
I'm sorry, but I disagree with Burg and Jackard in their idea that gameplay is more important than graphics.
you complain about graphics but you play h&h?
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Daji
Posts: 321
Joined: Tue Jan 18, 2011 9:32 pm
Location: I'm a wizard!

Re: Game Development: Salem & Haven

Post by Daji »

Jackard wrote:
ewlol wrote:Jorb acknowledged the "bread ovens" as being only temporary. But what about the large house, the chest, the terra tiles? All of those are clunky.
I'm sorry, but I disagree with Burg and Jackard in their idea that gameplay is more important than graphics.
you complain about graphics but you play h&h?
wut?
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TeckXKnight
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Joined: Tue Jul 13, 2010 2:31 am
Location: How Do I?

Re: Game Development: Salem & Haven

Post by TeckXKnight »

BookerTW wrote:The one thing I'm wondering, is if the hf and pclaim are one and the same, is there going to be a limit to how close they can be to each other, because if not, I'm sure people are gonna create alts just to make one big claim.
This is an issue they've dealt with in Haven already so hopefully not something we need to go over again.
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ewlol
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Re: Game Development: Salem & Haven

Post by ewlol »

Jackard wrote:
ewlol wrote:Jorb acknowledged the "bread ovens" as being only temporary. But what about the large house, the chest, the terra tiles? All of those are clunky.
I'm sorry, but I disagree with Burg and Jackard in their idea that gameplay is more important than graphics.
you complain about graphics but you play h&h?
2D is far different than 3D.
hnh has a lovely quirkiness to it.
salem just falls short.
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joseboda
Posts: 80
Joined: Tue Feb 02, 2010 7:04 pm

Re: Game Development: Salem & Haven

Post by joseboda »

ewlol wrote:2D is far different than 3D.
hnh has a lovely quirkiness to it.
salem just falls short.
Gameplay over graphics x1000... Three of the most enthralling games for me were H&H, dwarf fortress and Unreal World, not the fancy EA crap shooters kids are playing nowadays, where you get to see every hair follicle in your avatar face but gamewise the content is just lacks severely...

Salem looked quite nice, bur there's clearly work to be done, then again that's why its still in pre-alpha.

Jorbtar, just keep polishing that world so it's nice and shining for when we join next year =)

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