Daji's Graphic mod V.1.00

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Mvpeh
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Joined: Sun Jan 30, 2011 8:43 pm

Re: Daji's Graphic mod - Fir tree

Post by Mvpeh »

Can anybody direct me to the file for the boulder?
I want to delete it.. it's hiding somewhere.
I know it's somewhere in:
HnH_Ender_x64\res\gfx\terobjs\?
My son, walk not in the way unarmed; because thou knowest not when thy enemy shall come upon thee.
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Daji
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Re: Daji's Graphic mod - Fir tree

Post by Daji »

It's here, but I'm reworking it

\res\gfx\terobjs\bumlings\03.res

Apple tree avaible tonight
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SacreDoom
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Re: Daji's Graphic mod - Fir tree

Post by SacreDoom »

It's nice that you're experimenting with non-copypasted leaves, but those are WAY too dark. The dark outline around all the leaves gives it a very cartoony feel. which really makes it not match with the rest of your stuff.

All stages from 1-3 are pretty neat, but at 4 and 5, they begin to look like you rushed it, or had too much to look over. I'd give a try at removing some dark around the leaves.

Also I'm pretty sure I haven't ever seen branches that twitch in a 90 degree turn downwards. That looks really wierd.

Otherwise, it's pretty cool though.
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VileThings
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Re: Daji's Graphic mod - Fir tree

Post by VileThings »

This graphics pack is probably the most awesome thing I have seen since I started playing HnH. Keep it up, please ;)
“Man is the only animal for whom his own existence is a problem which he has to solve” - Erich Fromm
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Mvpeh
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Re: Daji's Graphic mod - Fir tree

Post by Mvpeh »

Thanks, finally deleted that boulder.
Also, I agree with Sacre - the leaves look too dark and that branch takes a.. very awkward turn. Try making the leaves maybe the color of your Oak trees?
My son, walk not in the way unarmed; because thou knowest not when thy enemy shall come upon thee.
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Daji
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Re: Daji's Graphic mod - Fir tree

Post by Daji »

SacreDoom wrote:It's nice that you're experimenting with non-copypasted leaves, but those are WAY too dark. The dark outline around all the leaves gives it a very cartoony feel. which really makes it not match with the rest of your stuff.

All stages from 1-3 are pretty neat, but at 4 and 5, they begin to look like you rushed it, or had too much to look over. I'd give a try at removing some dark around the leaves.

Also I'm pretty sure I haven't ever seen branches that twitch in a 90 degree turn downwards. That looks really wierd.

Otherwise, it's pretty cool though.
Mvpeh wrote:Thanks, finally deleted that boulder.
Also, I agree with Sacre - the leaves look too dark and that branch takes a.. very awkward turn. Try making the leaves maybe the color of your Oak trees?
Normaly I would agree with you, but think about the textures where the trees are on :green on green, with the Oaks I solve the "problem" with a brighter color, but this time an appletree is more saturate
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Mvpeh
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Re: Daji's Graphic mod - Fir tree

Post by Mvpeh »

Daji wrote: Normaly I would agree with you, but think about the textures where the trees are on :green on green, with the Oaks I solve the "problem" with a brighter color, but this time an appletree is more saturate
Yes, but what I look forward to in seeing apple trees is their brightness and color, and their apples emphasized around the branches and leaves. I just don't see it here. I like the drawing, but it's not what I believe to be your style.
My son, walk not in the way unarmed; because thou knowest not when thy enemy shall come upon thee.
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kohg
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Re: Daji's Graphic mod - Fir tree

Post by kohg »

those apples look more like cherries to me.
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Nummy
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Re: Daji's Graphic mod - Fir tree

Post by Nummy »

Nice one, next pine tree, pine tree pine tree... this in game is sooo ugly...
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Daji
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Re: Daji's Graphic mod - Fir tree

Post by Daji »

Files updated
kohg wrote:those apples look more like cherries to me.
Half a head character size, check your apples is so in reality :)
Nummy wrote:Nice one, next pine tree, pine tree pine tree... this in game is sooo ugly...
maybeeee yep

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