Sacre's Graphics. New stuff, kinda.
Moderator: Phades
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SacreDoom
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Re: Sacre's Graphics. Added some Novus Mundus graphics.
We're still in early development, but the progress is fast. I might post more stuff from it later.
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cobaltjones
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Re: Sacre's Graphics. Added some Novus Mundus graphics.
That's code for "literally nothing has been developed other than some minor art and I don't even know how to program"
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sabinati
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Re: Sacre's Graphics. Added some Novus Mundus graphics.
why would the artist need to program?
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noaah
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- Location: Camp Pendleton, CA
Re: Sacre's Graphics. Added some Novus Mundus graphics.
Why would you even need to post that..
Edit: To Cobalt.
Edit: To Cobalt.
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Wisp
- Posts: 314
- Joined: Mon Nov 23, 2009 2:56 pm
Re: Sacre's Graphics. Added some Novus Mundus graphics.
Because it was humourous.noaah wrote:Why would you even need to post that..
Edit: To Cobalt.
Jackard wrote:GREETINGS INTERNET FRIEND
WE HAVE NEVER MET BEFORE, BUT WOULD YOU LIKE TO JOIN MY UNSECRET SERVICE WHICH LACKS EVEN A COMMON PURPOSE? I HEAR SPIES GET LOTS OF ADVENTURE FOLLOWED BY HOT SEX.
PLEASE LIST YOUR CREDENTIALS IF SO. I WILL SEE WHETHER I CAN WORK YOU INTO MY ARBITRARY HIERARCHY.
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noaah
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- Location: Camp Pendleton, CA
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cobaltjones
- Posts: 2725
- Joined: Tue Dec 07, 2010 1:27 am
Re: Sacre's Graphics. Added some Novus Mundus graphics.
But also true.noaah wrote:As well as rude and unnecessary.
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SacreDoom
- Posts: 2590
- Joined: Tue Apr 06, 2010 3:14 pm
Re: Sacre's Graphics. Added some Novus Mundus graphics.
Hey, give me a chance. We've got basic movement up, aswel as a crude inventory system. Layering functions as it should, and the database-thingie code does aswel.
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ravenguard19
- Posts: 1300
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Re: Sacre's Graphics. Added some Novus Mundus graphics.
Is thi gonna be a mmo game like H&H or single?

Because we can and we will.... die!
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SacreDoom
- Posts: 2590
- Joined: Tue Apr 06, 2010 3:14 pm