More people to add village members

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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theTrav
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More people to add village members

Post by theTrav »

Brodgar's having a bit of trouble with recruits, having only two people who are capable of inviting new members is something of a bottleneck.

If the hirdsmen were also able to do this, or if it could be done via a non real time process (i.e. Apply at the totem, and reivew/grant from the totem later on) then my life would be a lot easier.
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XkrikX
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Re: More people to add village members

Post by XkrikX »

this.
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farmchamp
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Re: More people to add village members

Post by farmchamp »

that.
OhNiner - Farmer, hunter, wanabee thief and general noob.
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sabinati
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Re: More people to add village members

Post by sabinati »

agree
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Jfloyd
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Re: More people to add village members

Post by Jfloyd »

Want:
-Healers, for healin' and shit.
-Guild-lords, would create guilds for things such as farming, baking, mining. People in them get a slight bonus.
-War Chiefs, would give a morale boost that increased damage, health, or stamina in fights.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
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loftar
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Re: More people to add village members

Post by loftar »

Jfloyd wrote:-Healers, for healin' and shit.
Do not want. Or actually, it depends a little on what, more exactly, you mean by healing, but one of the things we've really wanted to avoid is the otherwise golden RPG rule that every party needs a healer. We plan for it to be forever impossible to be healed while fighting (or at least being a really high-level skill), and healing HHP should generally be hard. Psysicians/surgeons/whathaveyou will probably exist at some point, though.
Jfloyd wrote:-Guild-lords, would create guilds for things such as farming, baking, mining. People in them get a slight bonus.
Not terribly convincing, if you ask me. Skills like that should be dependent on the actual character doing the work.
Jfloyd wrote:-War Chiefs, would give a morale boost that increased damage, health, or stamina in fights.
Indeed. However, that will most likely be a function of people with high charisma conferring such effects to members of a party that he is the leader of. Note that the chieftain of a village is able to replenish stamina for the cost of authority.
theTrav wrote:If the hirdsmen were also able to do this, or if it could be done via a non real time process (i.e. Apply at the totem, and reivew/grant from the totem later on) then my life would be a lot easier.
I agree that something needs to be done to address this issue. However, I think that would be the task of another system of government than villages. We have plans for, and there is code infrastructure already in the server for, other systems of government than simple villages. It will, for instance, probably be possible to upgrade a village into a "town" or something, which would have other abilities. It will also be possible to create formalized aggregations of lower-level governments, so that, for instance, villages and towns can be annexed into kingdoms, and so on.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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theTrav
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Re: More people to add village members

Post by theTrav »

loftar wrote:Note that the chieftain of a village is able to replenish stamina for the cost of authority.
Only in the village influence where little to no combat of any note takes place. Good for strangulating intruders though :P
loftar wrote:
theTrav wrote:If the hirdsmen were also able to do this, or if it could be done via a non real time process (i.e. Apply at the totem, and reivew/grant from the totem later on) then my life would be a lot easier.
I agree that something needs to be done to address this issue. However, I think that would be the task of another system of government than villages. We have plans for, and there is code infrastructure already in the server for, other systems of government than simple villages. It will, for instance, probably be possible to upgrade a village into a "town" or something, which would have other abilities. It will also be possible to create formalized aggregations of lower-level governments, so that, for instance, villages and towns can be annexed into kingdoms, and so on.
Sounds pretty rad, however it's also a little disappointing because it also sounds like it'll take a long time meaning my life will continue to be difficult for quite some time.

Why must you hurt me so Loftar? WHYYYYYYY?
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XkrikX
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Re: More people to add village members

Post by XkrikX »

i would prefer 'healers' to be more of medicine men, higher understanding of medicine, can use herbs to help cure ails etc
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theTrav
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Re: More people to add village members

Post by theTrav »

XkrikX wrote:i would prefer 'healers' to be more of medicine men, higher understanding of medicine, can use herbs to help cure ails etc
Agreed. I see healers as more for removing long term debufs rather than just restoring SHP ala current deer implementations.

Speaking of the current deer implementations... Can we nix their healing in favour of some fancy "do less damage" debuf on the players?
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Laremere
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Re: More people to add village members

Post by Laremere »

loftar wrote: but one of the things we've really wanted to avoid is the otherwise golden RPG rule that every party needs a healer.
I very strongly agree with you.

I think if people could go in beds, and healers could do something to them with herbs and bandages, allowing them to slowly heal, it would be cool. Also, a medicine man should be able to remove thorns.
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