why should i make one?
should i make 1?
are they useful?
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Dogslovevball
- Posts: 141
- Joined: Sun Jun 26, 2011 3:28 am
Re: making a fighter alt
Just try it and if you don't like it don't do it.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: making a fighter alt
lolman70 wrote:why should i make one?
Definitely this. Word of caution: if you're going to go out leaving scents around, make sure one of two things are possible,Dogslovevball wrote:Just try it and if you don't like it don't do it.
A) Your alt can't be tracked back to you if you're a hermit or a part of a village, or
B) Your village is ok with you leaving some (or even a lot) of scents around.
Extremely. If you're a part of a village, or even a hermit, it gives you a way to fight back without putting your crafters and explorers at risk. Just expect to die a lot until you get very intimate with the combat system.lolman70 wrote:are they useful?
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.