making a fighter alt

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lolman70
Posts: 180
Joined: Fri Mar 18, 2011 10:06 pm

making a fighter alt

Post by lolman70 »

why should i make one?
should i make 1?

are they useful?
Dogslovevball
Posts: 141
Joined: Sun Jun 26, 2011 3:28 am

Re: making a fighter alt

Post by Dogslovevball »

Just try it and if you don't like it don't do it.
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MagicManICT
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: making a fighter alt

Post by MagicManICT »

lolman70 wrote:why should i make one?
Dogslovevball wrote:Just try it and if you don't like it don't do it.
Definitely this. Word of caution: if you're going to go out leaving scents around, make sure one of two things are possible,

A) Your alt can't be tracked back to you if you're a hermit or a part of a village, or
B) Your village is ok with you leaving some (or even a lot) of scents around.
lolman70 wrote:are they useful?
Extremely. If you're a part of a village, or even a hermit, it gives you a way to fight back without putting your crafters and explorers at risk. Just expect to die a lot until you get very intimate with the combat system.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.

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