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Bunyipple
- Posts: 6
- Joined: Sun Oct 11, 2009 4:55 am
Claim free places
There needs to be places that cant be claimed but have apple trees or something next to the home place
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Lightning2
- Posts: 662
- Joined: Mon Aug 10, 2009 12:26 pm
- Location: Sodom
Re: Claim free places
Specific reasons, please? this is just a dumb idea as you are supposed to be able to live anywhere you want...
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Peter
- Posts: 1491
- Joined: Thu Jun 04, 2009 3:36 am
Re: Claim free places
He's saying that there needs to be free starting area stuff near the RoB, because if you've been anywhere near there then you'll know that it's a post-poctaliptic wasteland out there. What is still there is claimed, like in the GEA. What we need, then, is a large neutral zone that is full of trees and other resources that can't be permanently destroyed, just collected from, and can't be claimed. I support that.
Surprise.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Claim free places
Mulberry tree pleasePotjeh wrote:A single unchoppable apple tree at RoB would do.
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CG62
- Posts: 591
- Joined: Thu Sep 03, 2009 2:45 am
- Location: <Insert Witty Location Here>
Re: Claim free places
But of course.theTrav wrote:Mulberry tree pleasePotjeh wrote:A single unchoppable apple tree at RoB would do.
Mulberry trees provide the most resources.
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Claim free places
Seriously though, what's more likely (and more reasonable) is to demolish the RoB and work out some better, less centralised way of spawning new players.
Maybe match up player level to civilisation, maybe let villages build their own RoB's, or maybe just spit them out in the middle of the uncaring wilderness naked, scared hungry and with no clogs.
Maybe match up player level to civilisation, maybe let villages build their own RoB's, or maybe just spit them out in the middle of the uncaring wilderness naked, scared hungry and with no clogs.
