World 6 Mapping

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borka
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Re: World 6 Mapping

Post by borka »

good to know - sadly my UMTS 3 G connection is that lame that i better use lower zoom to check for mismatches...

And as always: TY for doing!

Update: yep - so far it looks much better om zoom 9 (taking from that little part that's loaded meanwhile)
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mvgulik
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Re: World 6 Mapping

Post by mvgulik »

See that some are already spotted/reported. Here's my spot list.

http://algeralith.info/HavenMap/?x=70.4&y=-21.34&zoom=7 : big complex mixup, part-1, top-right.
http://algeralith.info/HavenMap/?x=2.96&y=19.38&zoom=7 : big complex mixup, part-2, bottom-left. (part-1 and part-2 seem connected)
http://algeralith.info/HavenMap/?x=-18. ... .86&zoom=8 : lake + suroundings(square like), moved.
http://algeralith.info/HavenMap/?x=73.5 ... .33&zoom=8 : big lake.
http://algeralith.info/HavenMap/?x=57.9 ... .51&zoom=9 : river.
http://algeralith.info/HavenMap/?x=48.1 ... .37&zoom=9 : lake.
http://algeralith.info/HavenMap/?x=35.6 ... 2.4&zoom=9 : river. (+broken river part, bottom-left)
http://algeralith.info/HavenMap/?x=108. ... .75&zoom=9 : lake part + river(bottom left)
algeralith
Posts: 335
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Re: World 6 Mapping

Post by algeralith »

mvgulik wrote:See that some are already spotted/reported. Here's my spot list.

http://algeralith.info/HavenMap/?x=70.4&y=-21.34&zoom=7 : big complex mixup, part-1, top-right.
http://algeralith.info/HavenMap/?x=2.96&y=19.38&zoom=7 : big complex mixup, part-2, bottom-left. (part-1 and part-2 seem connected)
http://algeralith.info/HavenMap/?x=-18. ... .86&zoom=8 : lake + suroundings(square like), moved.
http://algeralith.info/HavenMap/?x=73.5 ... .33&zoom=8 : big lake.
http://algeralith.info/HavenMap/?x=57.9 ... .51&zoom=9 : river.
http://algeralith.info/HavenMap/?x=48.1 ... .37&zoom=9 : lake.
http://algeralith.info/HavenMap/?x=35.6 ... 2.4&zoom=9 : river. (+broken river part, bottom-left)
http://algeralith.info/HavenMap/?x=108. ... .75&zoom=9 : lake part + river(bottom left)


Alright, fixed all those. I just need to recreate the tile layers sometime soon.

Large sections probably got deleted in fixing these places. I might consider how I merge sessions before adding them to the map. This seems to create issues of me removing large areas just because a small area is screwed up.
mvgulik
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Re: World 6 Mapping

Post by mvgulik »

Think some of those mismatched map part are older than one or two general updates ago. (as some are still there, at level 9)
It is possible that some of those mismatched tile are mismatched in the uploaded map already. (General ok uploaded Map, but with a small number of wrongly placed tiles. Improbably, but possible none the less.)
---
(Possible example: http://algeralith.info/HavenMap/?x=75.2 ... .22&zoom=9 , Tree mountain tile parts inside a forest. (additional single mismatched tile a little East wards.)
---
O yea ... http://algeralith.info/HavenMap/?x=-137 ... 2.4&zoom=6 :)
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Flame
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Re: World 6 Mapping

Post by Flame »

Just to know, how did happened that the map is half ruined? The previous world map was just so good.

(Anyway i'll make a new map upload next time to fix what i can reach)
algeralith
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Re: World 6 Mapping

Post by algeralith »

Flame wrote:Just to know, how did happened that the map is half ruined? The previous world map was just so good.

(Anyway i'll make a new map upload next time to fix what i can reach)


It was a change I added to map processing this world. I will probably revert the change, I mentioned it a few post up I believe.
homsikpanda
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Re: World 6 Mapping

Post by homsikpanda »

what happens if i walk off the edge of the world? do i reappear on the other end?
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bmjclark
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Re: World 6 Mapping

Post by bmjclark »

You just hit an invisible wall and cant go any further.
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homsikpanda
Posts: 150
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Re: World 6 Mapping

Post by homsikpanda »

bmjclark wrote:You just hit an invisible wall and cant go any further.

poop... i was hoping for the other thing to happen :c
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Flame
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Re: World 6 Mapping

Post by Flame »

Added 2000 tiles, half of them surely unique.

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