good to know - sadly my UMTS 3 G connection is that lame that i better use lower zoom to check for mismatches...
And as always: TY for doing!
Update: yep - so far it looks much better om zoom 9 (taking from that little part that's loaded meanwhile)
World 6 Mapping
Moderator: Phades
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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: World 6 Mapping
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
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mvgulik
- Posts: 4090
- Joined: Fri May 21, 2010 2:29 am
Re: World 6 Mapping
See that some are already spotted/reported. Here's my spot list.
http://algeralith.info/HavenMap/?x=70.4&y=-21.34&zoom=7 : big complex mixup, part-1, top-right.
http://algeralith.info/HavenMap/?x=2.96&y=19.38&zoom=7 : big complex mixup, part-2, bottom-left. (part-1 and part-2 seem connected)
http://algeralith.info/HavenMap/?x=-18. ... .86&zoom=8 : lake + suroundings(square like), moved.
http://algeralith.info/HavenMap/?x=73.5 ... .33&zoom=8 : big lake.
http://algeralith.info/HavenMap/?x=57.9 ... .51&zoom=9 : river.
http://algeralith.info/HavenMap/?x=48.1 ... .37&zoom=9 : lake.
http://algeralith.info/HavenMap/?x=35.6 ... 2.4&zoom=9 : river. (+broken river part, bottom-left)
http://algeralith.info/HavenMap/?x=108. ... .75&zoom=9 : lake part + river(bottom left)
http://algeralith.info/HavenMap/?x=70.4&y=-21.34&zoom=7 : big complex mixup, part-1, top-right.
http://algeralith.info/HavenMap/?x=2.96&y=19.38&zoom=7 : big complex mixup, part-2, bottom-left. (part-1 and part-2 seem connected)
http://algeralith.info/HavenMap/?x=-18. ... .86&zoom=8 : lake + suroundings(square like), moved.
http://algeralith.info/HavenMap/?x=73.5 ... .33&zoom=8 : big lake.
http://algeralith.info/HavenMap/?x=57.9 ... .51&zoom=9 : river.
http://algeralith.info/HavenMap/?x=48.1 ... .37&zoom=9 : lake.
http://algeralith.info/HavenMap/?x=35.6 ... 2.4&zoom=9 : river. (+broken river part, bottom-left)
http://algeralith.info/HavenMap/?x=108. ... .75&zoom=9 : lake part + river(bottom left)
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algeralith
- Posts: 335
- Joined: Tue Mar 16, 2010 2:26 am
Re: World 6 Mapping
mvgulik wrote:See that some are already spotted/reported. Here's my spot list.
http://algeralith.info/HavenMap/?x=70.4&y=-21.34&zoom=7 : big complex mixup, part-1, top-right.
http://algeralith.info/HavenMap/?x=2.96&y=19.38&zoom=7 : big complex mixup, part-2, bottom-left. (part-1 and part-2 seem connected)
http://algeralith.info/HavenMap/?x=-18. ... .86&zoom=8 : lake + suroundings(square like), moved.
http://algeralith.info/HavenMap/?x=73.5 ... .33&zoom=8 : big lake.
http://algeralith.info/HavenMap/?x=57.9 ... .51&zoom=9 : river.
http://algeralith.info/HavenMap/?x=48.1 ... .37&zoom=9 : lake.
http://algeralith.info/HavenMap/?x=35.6 ... 2.4&zoom=9 : river. (+broken river part, bottom-left)
http://algeralith.info/HavenMap/?x=108. ... .75&zoom=9 : lake part + river(bottom left)
Alright, fixed all those. I just need to recreate the tile layers sometime soon.
Large sections probably got deleted in fixing these places. I might consider how I merge sessions before adding them to the map. This seems to create issues of me removing large areas just because a small area is screwed up.
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mvgulik
- Posts: 4090
- Joined: Fri May 21, 2010 2:29 am
Re: World 6 Mapping
Think some of those mismatched map part are older than one or two general updates ago. (as some are still there, at level 9)
It is possible that some of those mismatched tile are mismatched in the uploaded map already. (General ok uploaded Map, but with a small number of wrongly placed tiles. Improbably, but possible none the less.)
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(Possible example: http://algeralith.info/HavenMap/?x=75.2 ... .22&zoom=9 , Tree mountain tile parts inside a forest. (additional single mismatched tile a little East wards.)
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O yea ... http://algeralith.info/HavenMap/?x=-137 ... 2.4&zoom=6
It is possible that some of those mismatched tile are mismatched in the uploaded map already. (General ok uploaded Map, but with a small number of wrongly placed tiles. Improbably, but possible none the less.)
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(Possible example: http://algeralith.info/HavenMap/?x=75.2 ... .22&zoom=9 , Tree mountain tile parts inside a forest. (additional single mismatched tile a little East wards.)
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O yea ... http://algeralith.info/HavenMap/?x=-137 ... 2.4&zoom=6
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Flame
- Posts: 1834
- Joined: Thu Oct 08, 2009 5:03 pm
Re: World 6 Mapping
Just to know, how did happened that the map is half ruined? The previous world map was just so good.
(Anyway i'll make a new map upload next time to fix what i can reach)
(Anyway i'll make a new map upload next time to fix what i can reach)
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algeralith
- Posts: 335
- Joined: Tue Mar 16, 2010 2:26 am
Re: World 6 Mapping
Flame wrote:Just to know, how did happened that the map is half ruined? The previous world map was just so good.
(Anyway i'll make a new map upload next time to fix what i can reach)
It was a change I added to map processing this world. I will probably revert the change, I mentioned it a few post up I believe.
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homsikpanda
- Posts: 150
- Joined: Sun Mar 27, 2011 3:39 pm
Re: World 6 Mapping
what happens if i walk off the edge of the world? do i reappear on the other end?
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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: World 6 Mapping
You just hit an invisible wall and cant go any further.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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homsikpanda
- Posts: 150
- Joined: Sun Mar 27, 2011 3:39 pm
Re: World 6 Mapping
bmjclark wrote:You just hit an invisible wall and cant go any further.
poop... i was hoping for the other thing to happen :c
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Flame
- Posts: 1834
- Joined: Thu Oct 08, 2009 5:03 pm