Hearth Vault List

Forum for discussing in game politics, village relations and matters of justice.
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krikke93
Posts: 3313
Joined: Tue Nov 02, 2010 7:23 pm
Location: Belgium

Re: Hearth Vault List

Post by krikke93 »

Ok. It's not because i have many posts i know everything.
Hope you have a great day
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bmjclark
Posts: 4053
Joined: Thu Jan 27, 2011 6:40 am
Location: Ontario, Canada

Re: Hearth Vault List

Post by bmjclark »

They haven't nuked any that i've heard of this world. To be fair though, i only knew of 1 impenetrable vault and the owner went inactive so it's no longer an issue.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
waffles
Posts: 81
Joined: Wed May 04, 2011 12:55 pm

Re: Hearth Vault List

Post by waffles »

Hey if you go south you will find the town
waffles
Posts: 81
Joined: Wed May 04, 2011 12:55 pm

Re: Hearth Vault List

Post by waffles »

Hey also the town south of their killed me once also :(
but we took 2 large chests froom that mine hole cause it was not claimed and it didnt have a pali
at the moment
Noppe102
Posts: 9
Joined: Wed Jan 18, 2012 7:53 pm

Re: Hearth Vault List

Post by Noppe102 »

I don't get it. Why make statues unbreakable if you're going to punish people for using that mechanic. Seems like it would be easy to fix that, just like it was to fix the island things. You should fix the problem, not the symptoms.

Hell maybe make characters able to jump down a small slope
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burgingham
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Joined: Fri Aug 14, 2009 10:58 pm

Re: Hearth Vault List

Post by burgingham »

There is nobody here to fix anything, but yeah I have been saying for a while to simply remove the bounding box on all authority objects. Plus remove fast travel already...

Devs are too chicken to really just throw us into the cold water though ;)
Noppe102
Posts: 9
Joined: Wed Jan 18, 2012 7:53 pm

Re: Hearth Vault List

Post by Noppe102 »

burgingham wrote:There is nobody here to fix anything, but yeah I have been saying for a while to simply remove the bounding box on all authority objects. Plus remove fast travel already...

Devs are too chicken to really just throw us into the cold water though ;)
Let people destroy the crossroads. So the vault becomes a prison.

That would be cool
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burgingham
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Joined: Fri Aug 14, 2009 10:58 pm

Re: Hearth Vault List

Post by burgingham »

Crossroads can be rammed already, but that doesn't change anything. They got other village idols they can be oathed to and then they simply warp out. Fast travel needs to go completely in its current form for anything to change.
Hourai_Chimes
Posts: 321
Joined: Sun Jul 17, 2011 8:44 pm

Re: Hearth Vault List

Post by Hourai_Chimes »

burgingham wrote:Crossroads can be rammed already, but that doesn't change anything. They got other village idols they can be oathed to and then they simply warp out. Fast travel needs to go completely in its current form for anything to change.
except remove fast travel and you will get a clusterfuck of vaults in the same region with passageways :V
You laugh at me because I am different. I laugh at you because you are all the same.
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Ranma
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Location: Jakarta, Indonesia

Re: Hearth Vault List

Post by Ranma »

removing fast travel would be wood collecting trouble.. :o
Everything the light touches, is my kingdom.

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