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krikke93
- Posts: 3313
- Joined: Tue Nov 02, 2010 7:23 pm
- Location: Belgium
Re: Hearth Vault List
Ok. It's not because i have many posts i know everything.
Hope you have a great day
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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: Hearth Vault List
They haven't nuked any that i've heard of this world. To be fair though, i only knew of 1 impenetrable vault and the owner went inactive so it's no longer an issue.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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waffles
- Posts: 81
- Joined: Wed May 04, 2011 12:55 pm
Re: Hearth Vault List
Hey if you go south you will find the town
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waffles
- Posts: 81
- Joined: Wed May 04, 2011 12:55 pm
Re: Hearth Vault List
Hey also the town south of their killed me once also
but we took 2 large chests froom that mine hole cause it was not claimed and it didnt have a pali
at the moment
but we took 2 large chests froom that mine hole cause it was not claimed and it didnt have a pali
at the moment
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Noppe102
- Posts: 9
- Joined: Wed Jan 18, 2012 7:53 pm
Re: Hearth Vault List
I don't get it. Why make statues unbreakable if you're going to punish people for using that mechanic. Seems like it would be easy to fix that, just like it was to fix the island things. You should fix the problem, not the symptoms.
Hell maybe make characters able to jump down a small slope
Hell maybe make characters able to jump down a small slope
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burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: Hearth Vault List
There is nobody here to fix anything, but yeah I have been saying for a while to simply remove the bounding box on all authority objects. Plus remove fast travel already...
Devs are too chicken to really just throw us into the cold water though
Devs are too chicken to really just throw us into the cold water though
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Noppe102
- Posts: 9
- Joined: Wed Jan 18, 2012 7:53 pm
Re: Hearth Vault List
Let people destroy the crossroads. So the vault becomes a prison.burgingham wrote:There is nobody here to fix anything, but yeah I have been saying for a while to simply remove the bounding box on all authority objects. Plus remove fast travel already...
Devs are too chicken to really just throw us into the cold water though
That would be cool
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burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: Hearth Vault List
Crossroads can be rammed already, but that doesn't change anything. They got other village idols they can be oathed to and then they simply warp out. Fast travel needs to go completely in its current form for anything to change.
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Hourai_Chimes
- Posts: 321
- Joined: Sun Jul 17, 2011 8:44 pm
Re: Hearth Vault List
except remove fast travel and you will get a clusterfuck of vaults in the same region with passageways :Vburgingham wrote:Crossroads can be rammed already, but that doesn't change anything. They got other village idols they can be oathed to and then they simply warp out. Fast travel needs to go completely in its current form for anything to change.
You laugh at me because I am different. I laugh at you because you are all the same.
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Ranma
- Posts: 384
- Joined: Sun Jun 19, 2011 5:16 pm
- Location: Jakarta, Indonesia
Re: Hearth Vault List
removing fast travel would be wood collecting trouble.. 
Everything the light touches, is my kingdom.