Yeah, cause nobody has been doing PvP in hardcore Diablo for the last 15 years.DDDsDD999 wrote:I lol'd at all the "perma-death so gey, no1 do pvp if perma-die, qq"Tonkyhonk wrote:this article and replies
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Salem & Haven
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Nordvind78
- Posts: 47
- Joined: Tue Feb 02, 2010 11:56 pm
- Location: Sweden,Karlshamn
Re: Game Development: Salem & Haven
Ofc there will be PvP if there is perma-death in a game..Look at H&H today..PvP! Perma-death is the best feature for a survival mmoDDDsDD999 wrote:I lol'd at all the "perma-death so gey, no1 do pvp if perma-die, qq"Tonkyhonk wrote:this article and replies
A Coin have two sides (+/-)
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Oddity
- Posts: 1983
- Joined: Sun Jun 20, 2010 12:04 am
- Location: BC, Canadia
Re: Game Development: Salem & Haven
The comments in that article are depressing.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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EnderWiggin
- Posts: 1156
- Joined: Sat Mar 20, 2010 8:23 pm
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Tonkyhonk
- Posts: 4501
- Joined: Fri Sep 10, 2010 6:43 am
Re: Game Development: Salem & Haven
nice find!EnderWiggin wrote:watch this!
edit
i loled at one of the comments, "Finally, a paradox developer who isnt nervous as fuck in an interview."
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barracuda546
- Posts: 941
- Joined: Sun Jul 25, 2010 12:58 am
Re: Game Development: Salem & Haven
They are bringing back inheriting? How disappointing
"If you want to go quickly, go alone. If you want to go far, go together."
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Salem & Haven
Gotta throw the less strong-willed a bone somewhere. Not everyone can hack it in a true perma-death game.barracuda546 wrote:They are bringing back inheriting? How disappointing
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: Salem & Haven
As long as there's no tradition/change slider it's all gravy.
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Game Development: Salem & Haven
Potjeh wrote:As long as there's no tradition/change slider it's all gravy.
agreed
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Game Development: Salem & Haven
I'll throw my opinion in favour of that. It doesn't really add much to the game due to the nature of the size of the LP change. It's not like peace/martial where the benefit LP is small enough to consider pushing it the other way.sabinati wrote:Potjeh wrote:As long as there's no tradition/change slider it's all gravy.
agreed
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system