Unplayable lag

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Saif_Mahlik
Posts: 473
Joined: Mon May 17, 2010 8:52 pm

Unplayable lag

Post by Saif_Mahlik »

I have been recently a little inactive... not because I am bored of the game... not because I have lost interest... not because I am busy in real life... but due to this lag! It is so difficult to play when you have to click to move to a location and wait for a few seconds before the guy actually even moves :(

Please admins, do something :(!
Dead Beaten Horse.
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evilboy666
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Joined: Wed Jan 25, 2012 11:48 am

Re: Unplayable lag

Post by evilboy666 »

i think there must be a limit for heartlings per ?x? tile. if someone enters the tile limit that is full he will log off and forced to spawn at hf.
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Kaios
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Joined: Fri Jul 30, 2010 2:14 am

Re: Unplayable lag

Post by Kaios »

Please direct your attention here for a look at what happened to a similar topic that was just posted.
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evilboy666
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Re: Unplayable lag

Post by evilboy666 »

its locked cuz painheartz sweared again.i think.
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Saif_Mahlik
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Joined: Mon May 17, 2010 8:52 pm

Re: Unplayable lag

Post by Saif_Mahlik »

evilboy666 wrote:its locked cuz painheartz sweared again.i think.
Word
Dead Beaten Horse.
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TeckXKnight
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Location: How Do I?

Re: Unplayable lag

Post by TeckXKnight »

We'll see how the thread pans out and if it goes poorly it'll be locked. I have no intention on squelching discussion, there are just limits on how overtly bad a thread can be before it just gets locked or sent to Hel.
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evilboy666
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Re: Unplayable lag

Post by evilboy666 »

i think my idea is nice :roll:
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TheTylerLee
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Re: Unplayable lag

Post by TheTylerLee »

inb4 lock
Discord: XiliX#2791
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Mvpeh
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Re: Unplayable lag

Post by Mvpeh »

TheTylerLee wrote:inb4 lock
Why do you post that when a mod clearly said if this thread continues well it won't be locked?
My son, walk not in the way unarmed; because thou knowest not when thy enemy shall come upon thee.
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hazzor
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Re: Unplayable lag

Post by hazzor »

evilboy666 wrote:i think my idea is nice :roll:
i think it's stupid, why on earth would you limit the number of hearthlings per area, that is just a damn stupid idea, how would it work with larger villages, that is assuming it's even number of hearthlings that causes the lag, and by the way, it's not
Oh boy, here I go cheesemaking again...

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