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Fratari
- Posts: 223
- Joined: Fri Feb 12, 2010 3:01 am
Re: Mining
The devs originally did that probably to allow people to get the first nuggets for a support safely. And jorb likes the idea of tunneling into an enemy's stronghold.
I think it's made of bubbles and hate.
Sarchi wrote: Only time we'll track scents is if it appears that you intentionally tried to vandalize our stuff, then we'll raid your town and kill you and everyone that lives in there because fuck you. We'll probably even take your cupboards afterwards, lol.
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ddhoward
- Posts: 180
- Joined: Fri Nov 11, 2011 1:59 am
Re: Mining
It was a feature implemented in order to facilitate exploration and tunneling into enemy bases and whatnot.
From what I understand, when mining out a tile, the system checks for mined-out tiles behind the hearthling doing the mining. This system actually allows for roads 5 tiles wide to be created, provided that you are EXTREMELY cautious about which tile you are standing on when mining out a given tile.
http://www.youtube.com/watch?v=A2aIcKZSXt8
From what I understand, when mining out a tile, the system checks for mined-out tiles behind the hearthling doing the mining. This system actually allows for roads 5 tiles wide to be created, provided that you are EXTREMELY cautious about which tile you are standing on when mining out a given tile.
http://www.youtube.com/watch?v=A2aIcKZSXt8
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Mining
Thank you for this post. Yet another person that remembers this statement. Some people are trying to get this changed: viewtopic.php?f=5&t=26031Fratari wrote:The devs originally did that probably to allow people to get the first nuggets for a support safely. And jorb likes the idea of tunneling into an enemy's stronghold.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
Bottleneck