Mining

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.
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martenx
Posts: 772
Joined: Fri Jul 09, 2010 7:05 am
Location: Netherlands

Mining

Post by martenx »

Why does the 3x3 method not give me a cave in?
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Fratari
Posts: 223
Joined: Fri Feb 12, 2010 3:01 am

Re: Mining

Post by Fratari »

The devs originally did that probably to allow people to get the first nuggets for a support safely. And jorb likes the idea of tunneling into an enemy's stronghold.
I think it's made of bubbles and hate.
Sarchi wrote: Only time we'll track scents is if it appears that you intentionally tried to vandalize our stuff, then we'll raid your town and kill you and everyone that lives in there because fuck you. We'll probably even take your cupboards afterwards, lol.
ddhoward
Posts: 180
Joined: Fri Nov 11, 2011 1:59 am

Re: Mining

Post by ddhoward »

It was a feature implemented in order to facilitate exploration and tunneling into enemy bases and whatnot.

From what I understand, when mining out a tile, the system checks for mined-out tiles behind the hearthling doing the mining. This system actually allows for roads 5 tiles wide to be created, provided that you are EXTREMELY cautious about which tile you are standing on when mining out a given tile.

http://www.youtube.com/watch?v=A2aIcKZSXt8
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MagicManICT
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Mining

Post by MagicManICT »

Fratari wrote:The devs originally did that probably to allow people to get the first nuggets for a support safely. And jorb likes the idea of tunneling into an enemy's stronghold.
Thank you for this post. Yet another person that remembers this statement. Some people are trying to get this changed: viewtopic.php?f=5&t=26031
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.

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