Game Client modified by Ender

Forum for alternative clients, mods & discussions on the same.

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User avatar
crissame
Posts: 24
Joined: Fri Dec 30, 2011 5:55 pm
Location: Asia

Re: Game Client modified by Ender

Post by crissame »

This:


C:\Users\pdodida\Saved Games\HnH_Ender_x32>updater\HnH_updater.exe
The system cannot find the path specified.

C:\Users\pdodida\Saved Games\HnH_Ender_x32>"C:\Program Files\Java\jre6\bin\java.
exe" -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se
Exception in thread "AWT-EventQueue-0" java.lang.RuntimeException: java.lang.Ill
egalArgumentException: argument type mismatch
at com.sun.opengl.impl.JAWT_DrawingSurfaceInfo.newPlatformInfo(JAWT_Draw
ingSurfaceInfo.java:86)
at com.sun.opengl.impl.JAWT_DrawingSurfaceInfo.platformInfo(JAWT_Drawing
SurfaceInfo.java:52)
at com.sun.opengl.impl.windows.WindowsOnscreenGLDrawable.lockSurface(Win
dowsOnscreenGLDrawable.java:189)
at com.sun.opengl.impl.windows.WindowsOnscreenGLContext.makeCurrentImpl(
WindowsOnscreenGLContext.java:57)
at com.sun.opengl.impl.GLContextImpl.makeCurrent(GLContextImpl.java:134)

at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1
82)
at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.
java:412)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
at javax.media.opengl.GLCanvas.paint(GLCanvas.java:277)
at sun.awt.RepaintArea.paintComponent(Unknown Source)
at sun.awt.RepaintArea.paint(Unknown Source)
at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
Source)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: java.lang.IllegalArgumentException: argument type mismatch
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.sun.opengl.impl.JAWT_DrawingSurfaceInfo.newPlatformInfo(JAWT_Draw
ingSurfaceInfo.java:83)
... 31 more
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mvgulik
Posts: 4090
Joined: Fri May 21, 2010 2:29 am

Re: Game Client modified by Ender

Post by mvgulik »

Yep. Install/unzip HnH_updater the correct way.
Rhakar
Posts: 88
Joined: Wed Feb 29, 2012 5:06 pm

Feature Suggestion

Post by Rhakar »

Feature Suggestion:
When a curio finishes display a Message along the lines of "Curio xxx has finished studying".

Similar to the way new unlocked Items generate a message.
User avatar
crissame
Posts: 24
Joined: Fri Dec 30, 2011 5:55 pm
Location: Asia

Re: Game Client modified by Ender

Post by crissame »

mvgulik wrote:Yep. Install/unzip HnH_updater the correct way.
This?
updater\HnH_updater.exe
"C:\Program Files\Java\jre6\bin\java.exe" -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se
Done that.. anything else?
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Zing1515
Posts: 95
Joined: Sun Jul 03, 2011 5:10 am
Location: U.S.A.

Re: Game Client modified by Ender

Post by Zing1515 »

crissame wrote:
mvgulik wrote:Yep. Install/unzip HnH_updater the correct way.
This?
updater\HnH_updater.exe
"C:\Program Files\Java\jre6\bin\java.exe" -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se
Done that.. anything else?
It's supposed to be ".\updater\HnH_updater.exe" You forgot the ".\" at beginning.
Zing
~I am a peaceful hermit, but I do have defensive weapons. So, with that said, please don't steal my stuff or attack me.
User avatar
crissame
Posts: 24
Joined: Fri Dec 30, 2011 5:55 pm
Location: Asia

Re: Game Client modified by Ender

Post by crissame »

Zing1515 wrote: It's supposed to be ".\updater\HnH_updater.exe" You forgot the ".\" at beginning.
This is what happens:
C:\Users\pdodida\Saved Games\HnH_Ender_x32>.\updater\HnH_updater.exe
The system cannot find the path specified.

C:\Users\pdodida\Saved Games\HnH_Ender_x32>"C:\Program Files\Java\jre6\bin\java.
exe" -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se
Exception in thread "AWT-EventQueue-0" java.lang.RuntimeException: java.lang.Ill
egalArgumentException: argument type mismatch
at com.sun.opengl.impl.JAWT_DrawingSurfaceInfo.newPlatformInfo(JAWT_Draw
ingSurfaceInfo.java:86)
at com.sun.opengl.impl.JAWT_DrawingSurfaceInfo.platformInfo(JAWT_Drawing
SurfaceInfo.java:52)
at com.sun.opengl.impl.windows.WindowsOnscreenGLDrawable.lockSurface(Win
dowsOnscreenGLDrawable.java:189)
at com.sun.opengl.impl.windows.WindowsOnscreenGLContext.makeCurrentImpl(
WindowsOnscreenGLContext.java:57)
at com.sun.opengl.impl.GLContextImpl.makeCurrent(GLContextImpl.java:134)

at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1
82)
at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.
java:412)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
at javax.media.opengl.GLCanvas.paint(GLCanvas.java:277)
at sun.awt.RepaintArea.paintComponent(Unknown Source)
at sun.awt.RepaintArea.paint(Unknown Source)
at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
Source)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: java.lang.IllegalArgumentException: argument type mismatch
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.sun.opengl.impl.JAWT_DrawingSurfaceInfo.newPlatformInfo(JAWT_Draw
ingSurfaceInfo.java:83)
... 31 more

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mvgulik
Posts: 4090
Joined: Fri May 21, 2010 2:29 am

Re: Game Client modified by Ender

Post by mvgulik »

crissame wrote:
mvgulik wrote:Yep. Install/unzip HnH_updater the correct way.
This?
updater\HnH_updater.exe
"C:\Program Files\Java\jre6\bin\java.exe" -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se
Done that.. anything else?
Don't know.
A general java error message log without any additional information is in general not that useful.
Although your error message seems similar to something some other users also reported. Some mystifying video/opengl driver problem it seems. But as none of those users ever bothered to add any video specs. ...

- - -
Zing1515 wrote:It's supposed to be ".\updater\HnH_updater.exe" You forgot the ".\" at beginning.
That makes in this case no difference what so ever. A DOT as folder name just means "from current active/working directory", which is the default behavior when u start a path with a folder name. (ergo: whether you do use " . \ folder2 \ etc" or " folder2 \ etc" is a personal matter.)
User avatar
crissame
Posts: 24
Joined: Fri Dec 30, 2011 5:55 pm
Location: Asia

Re: Game Client modified by Ender

Post by crissame »

mvgulik wrote: Don't know.
A general java error message log without any additional information is in general not that useful.
Although your error message seems similar to something some other users also reported. Some mystifying video/opengl driver problem it seems. But as none of those users ever bothered to add any video specs. ...

- - -
Zing1515 wrote:It's supposed to be ".\updater\HnH_updater.exe" You forgot the ".\" at beginning.
That makes in this case no difference what so ever. A DOT as folder name just means "from current active/working directory", which is the default behavior when u start a path with a folder name. (ergo: whether you do use " . \ folder2 \ etc" or " folder2 \ etc" is a personal matter.)

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Nummy
Posts: 489
Joined: Sat Mar 19, 2011 10:01 am

Re: Game Client modified by Ender

Post by Nummy »

EnderWiggin wrote:New version is available as update archive at MediaFire and taggedup. It was available at autoupdater earlier. Just got to update it to other places. Changes:
  • added option to show path of every object (Options->General->Show gob path).
  • added lock button to study window. If locked, you can't pick curios, but can place them inside.
  • added foxes and rabbits to animal highlight
I found something: If I lock curio inventory and I already have some in there and I drop new curio on old one I replace it. Shouldn't be locked so I can put only new curios into empty slots? I have just reseted two of mine today that way >.<
User avatar
EnderWiggin
Posts: 1156
Joined: Sat Mar 20, 2010 8:23 pm

Re: Game Client modified by Ender

Post by EnderWiggin »

Nummy wrote:I found something: If I lock curio inventory and I already have some in there and I drop new curio on old one I replace it. Shouldn't be locked so I can put only new curios into empty slots? I have just reseted two of mine today that way >.<
Well, lock was implemented to prevent misclicks. And while it is possible to disallow putting of curios over ones that are there, it is not easy to do. And I do not think it is really necessary.

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