Game Client modified by Ender

Forum for alternative clients, mods & discussions on the same.

Moderator: Phades

User avatar
sorinfayte5
Posts: 88
Joined: Thu Feb 23, 2012 3:58 am

Re: Game Client modified by Ender

Post by sorinfayte5 »

thats what imma do in the morning. i gave up earlier and went and had a good time :p enough headache for 1 day haha
Empty ant hills are why I have trust issues.
Cranny
Posts: 400
Joined: Fri Mar 02, 2012 1:55 am

Re: Game Client modified by Ender

Post by Cranny »

bmjclark wrote:You likely have camera borders disabled. If you go into options -> camera you can change that. If you don't want to do that, press home to center the screen on ur char.
I try it right away.
Thx so very much. :D
Cranny
Posts: 400
Joined: Fri Mar 02, 2012 1:55 am

Re: Game Client modified by Ender

Post by Cranny »

Tonkyhonk wrote:aww, sorry cranny, i might have misread your post or mistaken with someone else asking about it in here.
what bmjclark said above.
No need of apologizing when what you did was to try to help me. ;)
Thx again and good luck!.
Vengent
Posts: 42
Joined: Wed Jan 04, 2012 9:07 pm

Re: Game Client modified by Ender

Post by Vengent »

It seems like the prevent AFK isn't working anymore, is there something you have to enable or any fixes for that?

2nd - feature request, can beehives show the effective radius while lifted and moving?
mvgulik
Posts: 4090
Joined: Fri May 21, 2010 2:29 am

Re: Game Client modified by Ender

Post by mvgulik »

Vengent wrote:It seems like the prevent AFK isn't working anymore, is there something you have to enable or any fixes for that?
Sure it is. Well most of the time. It starts to fail when the game is suffering from heavy lagging (Assuming server/network related). More lag spiking, more and faster disconnects.
2nd - feature request, can beehives show the effective radius while lifted and moving?
There is already a general 'show radius' (see Ender-tools game-menu.)that will show the beehive range (for all). (when client has acquired the needed range-data for it (select: build beehive for that part.).)
Vario
Posts: 6
Joined: Fri Mar 23, 2012 9:22 pm

Re: Game Client modified by Ender

Post by Vario »

Deleted post.
Last edited by Vario on Fri Mar 23, 2012 11:31 pm, edited 1 time in total.
mvgulik
Posts: 4090
Joined: Fri May 21, 2010 2:29 am

Re: Game Client modified by Ender

Post by mvgulik »

... Suggest you stick to one (main) account for your general forum posts ...
Vengent
Posts: 42
Joined: Wed Jan 04, 2012 9:07 pm

Re: Game Client modified by Ender

Post by Vengent »

mvgulik wrote:
Vengent wrote:It seems like the prevent AFK isn't working anymore, is there something you have to enable or any fixes for that?
Sure it is. Well most of the time. It starts to fail when the game is suffering from heavy lagging (Assuming server/network related). More lag spiking, more and faster disconnects.
That doesn't make much sense. If it was a lag issue, I'd be disconnected afk or not. Instead while active I see the non responsiveness, or the rubber band walking.

Leaving a screen with no activity seems to rarely last more than 5-10 minutes.
mvgulik
Posts: 4090
Joined: Fri May 21, 2010 2:29 am

Re: Game Client modified by Ender

Post by mvgulik »

Mmm, I see. Can't help with that. As I generally don't pay attentions to when (of if) characters automatically go into AFK mode. Only know they do in the character Log-out delay period.
Failmaster_G
Posts: 6
Joined: Fri Mar 23, 2012 3:46 am

Re: Game Client modified by Ender

Post by Failmaster_G »

Is there a way to make the whole screen tinted with night night/day time and not just a corner section?

Return to “The Wizards' Tower”