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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: Change to Swimming
....but people stopped bitching about it. That must mean that boats in and of themselves are a perfectly viable permanent solution.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Change to Swimming
Eh? People paying less attention to a problem doesn't mean everything is suddenly okay.
hey whats that blinking red ligh-
hey whats that blinking red ligh-
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Laremere
- Posts: 736
- Joined: Fri May 29, 2009 9:02 pm
Re: Change to Swimming
Which reminds me, steel is a horrible thing, it should have never been implemented in the first place 

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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Swimming
my advice: don't
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Swimming
this isnt a bug jesus
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warrri
- Posts: 1033
- Joined: Fri Aug 28, 2009 5:55 pm
Re: Swimming
You need fishing first.
The world I love The tears I drop To be part of The wave can't stop
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
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Caradon
- Posts: 347
- Joined: Tue Jul 28, 2009 6:10 pm
Some ideas on swimming
Swimming is fraught with peril, though it is not understood why. I understand that swimming requires plenty of stamina. But people should not be able to die on calm rivers. For fuck sakes people, the human body is buoyant enough to float if you arent a panicking flopping idiot. That said..
My suggestion is to add treacherous water, undertows, rapids, tree branches and even pirahnas to the mix. Players would require perception to see these dangers and, regardless of stamina, safely navigate these waters without a boat.
Another important aspect to the game is movement of water. Instead of just having a web of random rivers that do not flow, introduce a currents system. I understand that adding currents and animating the water appropriately will be a hassle though. So in terms of importance, keep that on the back burner.
Still, I feel it is important to make it so players will not die in calm water, they should wash up on short stunned, but not unconscious (it would be like they are unconscious only they still have health)
My suggestion is to add treacherous water, undertows, rapids, tree branches and even pirahnas to the mix. Players would require perception to see these dangers and, regardless of stamina, safely navigate these waters without a boat.
Another important aspect to the game is movement of water. Instead of just having a web of random rivers that do not flow, introduce a currents system. I understand that adding currents and animating the water appropriately will be a hassle though. So in terms of importance, keep that on the back burner.
Still, I feel it is important to make it so players will not die in calm water, they should wash up on short stunned, but not unconscious (it would be like they are unconscious only they still have health)
Trolls- Dont argue with it, Don't reason with it, Just DOMINATE! Southpark S10-E5
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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: Some ideas on swimming
Animating the flow is not nearly as difficult as creating a logical system of flow that represents and semblance of geological consistency (Regardless of how you KISS it).
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Some ideas on swimming
Allow players the ability to swim from the very start and have the skill just improve your stamina rates.
Have equipment affect stamina rates.
Add more types of water - start by changing 'shallow water' to 'shore' and separating 'deep water' into 'shallows' and 'deeps'. No drowning in shallows. Reserve 'deeps' for larger bodies of water and wider rivers. Later on you can add things like 'rapids'.
Have equipment affect stamina rates.
Add more types of water - start by changing 'shallow water' to 'shore' and separating 'deep water' into 'shallows' and 'deeps'. No drowning in shallows. Reserve 'deeps' for larger bodies of water and wider rivers. Later on you can add things like 'rapids'.