My character drowned, please change swimming!

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
Chakravanti
Posts: 3345
Joined: Sat Aug 29, 2009 3:38 am

Re: Change to Swimming

Post by Chakravanti »

....but people stopped bitching about it. That must mean that boats in and of themselves are a perfectly viable permanent solution.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
User avatar
Jackard
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Change to Swimming

Post by Jackard »

Eh? People paying less attention to a problem doesn't mean everything is suddenly okay.

hey whats that blinking red ligh-
User avatar
Laremere
Posts: 736
Joined: Fri May 29, 2009 9:02 pm

Re: Change to Swimming

Post by Laremere »

Which reminds me, steel is a horrible thing, it should have never been implemented in the first place ;)
Image
Dx2
Posts: 16
Joined: Sun Aug 09, 2009 8:03 pm

Swimming

Post by Dx2 »

The skill does not appear in my skill list to purchase, and I'm not using a beginner character. Any advice?
User avatar
sabinati
Posts: 15527
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Swimming

Post by sabinati »

my advice: don't
User avatar
Jackard
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Swimming

Post by Jackard »

this isnt a bug jesus
User avatar
warrri
Posts: 1033
Joined: Fri Aug 28, 2009 5:55 pm

Re: Swimming

Post by warrri »

You need fishing first.
The world I love The tears I drop To be part of The wave can't stop
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
User avatar
Caradon
Posts: 347
Joined: Tue Jul 28, 2009 6:10 pm

Some ideas on swimming

Post by Caradon »

Swimming is fraught with peril, though it is not understood why. I understand that swimming requires plenty of stamina. But people should not be able to die on calm rivers. For fuck sakes people, the human body is buoyant enough to float if you arent a panicking flopping idiot. That said..

My suggestion is to add treacherous water, undertows, rapids, tree branches and even pirahnas to the mix. Players would require perception to see these dangers and, regardless of stamina, safely navigate these waters without a boat.

Another important aspect to the game is movement of water. Instead of just having a web of random rivers that do not flow, introduce a currents system. I understand that adding currents and animating the water appropriately will be a hassle though. So in terms of importance, keep that on the back burner.

Still, I feel it is important to make it so players will not die in calm water, they should wash up on short stunned, but not unconscious (it would be like they are unconscious only they still have health)
Trolls- Dont argue with it, Don't reason with it, Just DOMINATE! Southpark S10-E5
User avatar
Chakravanti
Posts: 3345
Joined: Sat Aug 29, 2009 3:38 am

Re: Some ideas on swimming

Post by Chakravanti »

Animating the flow is not nearly as difficult as creating a logical system of flow that represents and semblance of geological consistency (Regardless of how you KISS it).
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
User avatar
Jackard
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Some ideas on swimming

Post by Jackard »

Allow players the ability to swim from the very start and have the skill just improve your stamina rates.

Have equipment affect stamina rates.

Add more types of water - start by changing 'shallow water' to 'shore' and separating 'deep water' into 'shallows' and 'deeps'. No drowning in shallows. Reserve 'deeps' for larger bodies of water and wider rivers. Later on you can add things like 'rapids'.

Return to “Critique & Ideas”