Game Development: All Hallows' Eve

Announcements about major changes in Haven & Hearth.
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Potjeh
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Re: Game Development: All Hallows' Eve

Post by Potjeh »

You keep catching fish? Huh, should've given it more time I guess.
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jorb
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Re: Game Development: All Hallows' Eve

Post by jorb »

Gauteamus wrote:We need a way to "compress" fish hunger and FEP points, just like sausages compress meats.
There's a bunch of fish courses slated and drawn that a certain lazy codegnome is too lazy to put in. ;)
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Potjeh
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Re: Game Development: All Hallows' Eve

Post by Potjeh »

Please tell me there will be lutefisk.
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Errol
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Re: Game Development: All Hallows' Eve

Post by Errol »

Please tell me that there will be Iormungandr.
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loftar
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Re: Game Development: All Hallows' Eve

Post by loftar »

Potjeh wrote:Small interface suggestion: make it possible to right-click with a fishing pole part on a fully equipped fishing pole to just switch that part. Disassembling and reassembling the whole pole is unnecessary tedium.
QFT.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Potjeh
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Re: Game Development: All Hallows' Eve

Post by Potjeh »

Question: when you say location matters, do you mean specific tile or river vs lake? I've been fishing all day and I haven't noticed any difference between what I catch in lakes and what I catch in rivers. That seems just plain wrong to me. Lakes should be filled with deadly carp.
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loftar
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Re: Game Development: All Hallows' Eve

Post by loftar »

Rivers, lake shallows, deep waters, &c., should make a difference. I tried to make the system so convoluted so that not even I'd be able to tell what would be caught where, though, so I may have to go over the details again. :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
kimya
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Re: Game Development: All Hallows' Eve

Post by kimya »

JnL, on what does it depend to find earthworms? i have a friend who dug out 3 chests of soil and did not get a single worm...
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loftar
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Re: Game Development: All Hallows' Eve

Post by loftar »

There should be, quite simply, a 1 in 10 chance to get an earthworm while digging in forests. Note that you have to dig in forests, though. Grasslands don't cut it, at least not currently.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
kimya
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Re: Game Development: All Hallows' Eve

Post by kimya »

loftar wrote:There should be, quite simply, a 1 in 10 chance to get an earthworm while digging in forests. Note that you have to dig in forests, though. Grasslands don't cut it, at least not currently.
cheers

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