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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: All Hallows' Eve
You keep catching fish? Huh, should've given it more time I guess.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: All Hallows' Eve
There's a bunch of fish courses slated and drawn that a certain lazy codegnome is too lazy to put in.Gauteamus wrote:We need a way to "compress" fish hunger and FEP points, just like sausages compress meats.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Potjeh
- Posts: 11825
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Errol
- Posts: 124
- Joined: Fri May 29, 2009 8:06 pm
Re: Game Development: All Hallows' Eve
Please tell me that there will be Iormungandr.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: All Hallows' Eve
QFT.Potjeh wrote:Small interface suggestion: make it possible to right-click with a fishing pole part on a fully equipped fishing pole to just switch that part. Disassembling and reassembling the whole pole is unnecessary tedium.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: All Hallows' Eve
Question: when you say location matters, do you mean specific tile or river vs lake? I've been fishing all day and I haven't noticed any difference between what I catch in lakes and what I catch in rivers. That seems just plain wrong to me. Lakes should be filled with deadly carp.
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loftar
- Posts: 9096
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Re: Game Development: All Hallows' Eve
Rivers, lake shallows, deep waters, &c., should make a difference. I tried to make the system so convoluted so that not even I'd be able to tell what would be caught where, though, so I may have to go over the details again. :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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kimya
- Posts: 845
- Joined: Mon Jun 01, 2009 1:35 am
Re: Game Development: All Hallows' Eve
JnL, on what does it depend to find earthworms? i have a friend who dug out 3 chests of soil and did not get a single worm...
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loftar
- Posts: 9096
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Re: Game Development: All Hallows' Eve
There should be, quite simply, a 1 in 10 chance to get an earthworm while digging in forests. Note that you have to dig in forests, though. Grasslands don't cut it, at least not currently.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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kimya
- Posts: 845
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Re: Game Development: All Hallows' Eve
cheersloftar wrote:There should be, quite simply, a 1 in 10 chance to get an earthworm while digging in forests. Note that you have to dig in forests, though. Grasslands don't cut it, at least not currently.