I was playing Neverwinter Nights 2 and the idea hit me, "Why don't we have races in H&H?" Just to give the game world a little diversity. There doesn't have to be HUGE DRAMATIC CHANGES involved. For example:
The Elf race. They could have the same body sprite as we do now, just have long pointy ears. Plus they can also see better in the dark than humans. That could be one advantage of playing as an Elf. Of course if they had this advantage there has to be a trade-off so that everyone doesn't just make Elves. For example, they could be weaker in some way such as constitution or strength. What does everyone think? Interesting right?
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warrri
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Re: Races
No, because this is not a fantasy but realistic medieval game.
Just dont build a wind sword please(or skill hearth magic!)
Just dont build a wind sword please(or skill hearth magic!)
The world I love The tears I drop To be part of The wave can't stop
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
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btaylor
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Re: Races
sabinati wrote:yes lets do all the same crap every other game does... FTW
I'm sorry. I was under the impression, and I quote the About page, that this was "set in a fictional world loosely inspired by Slavic and Germanic myth and legend."warrri wrote:No, because this is not a fantasy but realistic medieval game.
Just dont build a wind sword please(or skill hearth magic!)
I'm pretty positive they had Elf-type creatures in myths and legends.
The unfed mind devours itself. - Gore Vidal
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Jackard
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Re: Races
how banalbtaylor wrote:The Elf race. They could have the same body sprite as we do now, just have long pointy ears. Plus they can also see better in the dark than humans. That could be one advantage of playing as an Elf. Of course if they had this advantage there has to be a trade-off so that everyone doesn't just make Elves. For example, they could be weaker in some way such as constitution or strength. What does everyone think? Interesting right?
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btaylor
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Re: Races
Okay so maybe "Elf" was a bad example race. I don't feel like looking up the different creatures of Germanic and Slavic descent, just throwing out ideas to give the game a bit more diversity.Jackard wrote:how banalbtaylor wrote:The Elf race. They could have the same body sprite as we do now, just have long pointy ears. Plus they can also see better in the dark than humans. That could be one advantage of playing as an Elf. Of course if they had this advantage there has to be a trade-off so that everyone doesn't just make Elves. For example, they could be weaker in some way such as constitution or strength. What does everyone think? Interesting right?
The unfed mind devours itself. - Gore Vidal
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niltrias
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Re: Races
You could have some differences based on cultures, as opposed to race. For example, you could have the Slavs, the Finns, and the Nords, which from their culteral background have predispositions towards things like combat, building, and survival or farming.
Different cultures could also offer different starting gear, maybe. Some could start with linen shirts, some start with cowhide tunics, etc. Or even just hats...hunter-culture types start with hats that give a slight bonus to combat, farming culture types start with straw hats...That would make the player base a bit more varied, especially among newbies, without getting into a racial controversy or adding elements that dont fit the games feel.
Different cultures could also offer different starting gear, maybe. Some could start with linen shirts, some start with cowhide tunics, etc. Or even just hats...hunter-culture types start with hats that give a slight bonus to combat, farming culture types start with straw hats...That would make the player base a bit more varied, especially among newbies, without getting into a racial controversy or adding elements that dont fit the games feel.
<Marcher Lord>
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
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sabinati
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Re: Races
now i'm interested.niltrias wrote:You could have some differences based on cultures, as opposed to race. For example, you could have the Slavs, the Finns, and the Nords, which from their culteral background have predispositions towards things like combat, building, and survival or farming.
Different cultures could also offer different starting gear, maybe. Some could start with linen shirts, some start with cowhide tunics, etc. Or even just hats...hunter-culture types start with hats that give a slight bonus to combat, farming culture types start with straw hats...That would make the player base a bit more varied, especially among newbies, without getting into a racial controversy or adding elements that dont fit the games feel.