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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
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Valten21
- Posts: 2053
- Joined: Thu Feb 25, 2010 7:40 pm
- Location: Vancouver, Canada
Re: Operation Unicorn Horn
they already played the "SSUT is insignificant to us" card
You may have foiled the plans of BAD-EVIL this time, but there is no rest for the wicked.
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Operation Unicorn Horn
BoOty wrote:I'm little disappointed... why 15 ppls are hiding behind walls for... 4-5 enemies?
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Neon14
- Posts: 512
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Valten21
- Posts: 2053
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- Location: Vancouver, Canada
Re: Operation Unicorn Horn
on the + side gussies it leaves more time for Dynasty Warrior style dialogues during fights which Haven and Hearth really needs more of.
http://www.youtube.com/watch?v=_4SMVDxh ... re=related <--- Like this (replaced with a better example)
I say as intensity reaches 10 moves should take longer so players have more time to type things to eachother.
And turn on jap rock tunes
http://www.youtube.com/watch?v=_4SMVDxh ... re=related <--- Like this (replaced with a better example)
I say as intensity reaches 10 moves should take longer so players have more time to type things to eachother.
And turn on jap rock tunes
You may have foiled the plans of BAD-EVIL this time, but there is no rest for the wicked.
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shotgunn902
- Posts: 678
- Joined: Mon Aug 29, 2011 1:59 am
Re: Operation Unicorn Horn
i never know what the fuck is going on in HnH anymore lol
nice bit of killing though
nice bit of killing though
Potjeh wrote:I can't take a moustacheless opponent seriously.
dagrimreefah wrote:Well, 19 months into playing, and NOW this is the most godawful, shittiest, laggiest game i've ever played. GG Jorbtard.
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Operation Unicorn Horn
Dude. Next time.Valten21 wrote:on the + side gussies it leaves more time for Dynasty Warrior style dialogues during fights which Haven and Hearth really needs more of.
http://www.youtube.com/watch?v=_4SMVDxh ... re=related <--- Like this (replaced with a better example)
I say as intensity reaches 10 moves should take longer so players have more time to type things to eachother.
And turn on jap rock tunes
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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popfor
- Posts: 1413
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- Yahoo Messenger: rate me, rate me my friend
- Location: E̹̙̺̬̖͈̘̭̙̘̔̈́̍͆͌̋̊̈́̀̎d̡̨̺̠̠̜̲̹͕̯̑̀͂͂̈̇̿̏͝͝g̨̙̻̼͎͖̱͔̗͙̐̅̇͗̈́̔͛̌̌͠ŷ͔̼͓̺̮̪̫̙̬̐͊̀́̊͆͝͝͝ͅ
Re: Operation Unicorn Horn
epeen pride. 'nuffsaidKaios wrote:BoOty wrote:I'm little disappointed... why 15 ppls are hiding behind walls for... 4-5 enemies?

my avatar is stolen without permission

#badboysclub
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Operation Unicorn Horn
I happen to have a script in my hotkey bar that randomly says one thing, ranging from "STRONK!" to "FUS RO DAH!" and all in between for whenever I land damage on my enemy.Valten21 wrote:I say as intensity reaches 10 moves should take longer so players have more time to type things to eachother.





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Potjeh
- Posts: 11825
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