Oh come on, crates can't seriously be that hard.
Cupboards only store twice a chest in exchange for being impossible to have outside, why can't we have huge crates that require tons of materials so towns don't have to have multiple hundreds of chests to store anything?
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humanalien
- Posts: 147
- Joined: Fri Aug 28, 2009 8:42 pm
Re: Game Development: Musical Chair
nice only 8boards needed to build a cupboard, thx alot 
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firemage
- Posts: 76
- Joined: Fri Jun 12, 2009 7:00 pm
Re: Game Development: Musical Chair
I know, what I'll build today!
Thanks Loftorb!
Thanks Loftorb!
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Lightning4
- Posts: 131
- Joined: Fri May 29, 2009 10:40 pm
Re: Game Development: Musical Chair
Hrm. Preliminary HP testing seems to tell a different story, at least via manual destruction.
From what I can see, it actually still has more HP (or at least as much as) a wicker basket. So theoretically, a cupboard should most certainly survive as long as a wicker basket on pavement. Due to the random nature of decay, it could take a while before the cupboard even lands a decay cycle.
I guess only testing it will show just how hard it gets hit by decay.
Repairing with boards is still a pain in the ass anyway.
And it's still pretty risky. A stiff breeze could knock these things out, unlike chests.
From what I can see, it actually still has more HP (or at least as much as) a wicker basket. So theoretically, a cupboard should most certainly survive as long as a wicker basket on pavement. Due to the random nature of decay, it could take a while before the cupboard even lands a decay cycle.
I guess only testing it will show just how hard it gets hit by decay.
Repairing with boards is still a pain in the ass anyway.
And it's still pretty risky. A stiff breeze could knock these things out, unlike chests.
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Lightning2
- Posts: 662
- Joined: Mon Aug 10, 2009 12:26 pm
- Location: Sodom
Re: Game Development: Musical Chair
Sounds nice, I will have to build my mansion first though 
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sikgamer
- Posts: 171
- Joined: Fri Oct 30, 2009 8:50 pm
Re: Game Development: Musical Chair
Nice features, but without a feature to rotate constructions it's still looking out of place.
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Yuki
- Posts: 115
- Joined: Mon Aug 10, 2009 2:10 pm
Re: Game Development: Musical Chair
As much as I love experiencing a temporary progeria whenever I sit down, and awkwardly wiggling my way out of in between the wall and chair as I try to position it along the wall, what the hell does this chair do?
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Raephire
- Posts: 648
- Joined: Wed Jun 10, 2009 3:34 pm
Re: Game Development: Musical Chair
YES! torch posts!
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Froggeryz
- Posts: 78
- Joined: Mon Jul 13, 2009 5:42 pm
Re: Game Development: Musical Chair
This.Delamore wrote:Oh come on, crates can't seriously be that hard.
Cupboards only store twice a chest in exchange for being impossible to have outside, why can't we have huge crates that require tons of materials so towns don't have to have multiple hundreds of chests to store anything?
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Game Development: Musical Chair
the cupboard rotates depending on the way you are facing when you put it down.sikgamer wrote:Nice features, but without a feature to rotate constructions it's still looking out of place.