Game Development: Musical Chair

Announcements about major changes in Haven & Hearth.
User avatar
Delamore
Posts: 1234
Joined: Mon Jul 13, 2009 9:11 am

Re: Game Development: Musical Chair

Post by Delamore »

Oh come on, crates can't seriously be that hard.
Cupboards only store twice a chest in exchange for being impossible to have outside, why can't we have huge crates that require tons of materials so towns don't have to have multiple hundreds of chests to store anything?
User avatar
humanalien
Posts: 147
Joined: Fri Aug 28, 2009 8:42 pm

Re: Game Development: Musical Chair

Post by humanalien »

nice only 8boards needed to build a cupboard, thx alot :D
firemage
Posts: 76
Joined: Fri Jun 12, 2009 7:00 pm

Re: Game Development: Musical Chair

Post by firemage »

I know, what I'll build today!
Thanks Loftorb! :D
Lightning4
Posts: 131
Joined: Fri May 29, 2009 10:40 pm

Re: Game Development: Musical Chair

Post by Lightning4 »

Hrm. Preliminary HP testing seems to tell a different story, at least via manual destruction.
From what I can see, it actually still has more HP (or at least as much as) a wicker basket. So theoretically, a cupboard should most certainly survive as long as a wicker basket on pavement. Due to the random nature of decay, it could take a while before the cupboard even lands a decay cycle.
I guess only testing it will show just how hard it gets hit by decay.

Repairing with boards is still a pain in the ass anyway.
And it's still pretty risky. A stiff breeze could knock these things out, unlike chests.
User avatar
Lightning2
Posts: 662
Joined: Mon Aug 10, 2009 12:26 pm
Location: Sodom

Re: Game Development: Musical Chair

Post by Lightning2 »

Sounds nice, I will have to build my mansion first though :)
sikgamer
Posts: 171
Joined: Fri Oct 30, 2009 8:50 pm

Re: Game Development: Musical Chair

Post by sikgamer »

Nice features, but without a feature to rotate constructions it's still looking out of place.
User avatar
Yuki
Posts: 115
Joined: Mon Aug 10, 2009 2:10 pm

Re: Game Development: Musical Chair

Post by Yuki »

As much as I love experiencing a temporary progeria whenever I sit down, and awkwardly wiggling my way out of in between the wall and chair as I try to position it along the wall, what the hell does this chair do?
User avatar
Raephire
Posts: 648
Joined: Wed Jun 10, 2009 3:34 pm

Re: Game Development: Musical Chair

Post by Raephire »

YES! torch posts!
Froggeryz
Posts: 78
Joined: Mon Jul 13, 2009 5:42 pm

Re: Game Development: Musical Chair

Post by Froggeryz »

Delamore wrote:Oh come on, crates can't seriously be that hard.
Cupboards only store twice a chest in exchange for being impossible to have outside, why can't we have huge crates that require tons of materials so towns don't have to have multiple hundreds of chests to store anything?
This.
User avatar
sabinati
Posts: 15527
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Game Development: Musical Chair

Post by sabinati »

sikgamer wrote:Nice features, but without a feature to rotate constructions it's still looking out of place.
the cupboard rotates depending on the way you are facing when you put it down.

Return to “Announcements”