Daji's Graphic mod V.1.00

Forum for alternative clients, mods & discussions on the same.

Moderator: Phades

User avatar
Nummy
Posts: 489
Joined: Sat Mar 19, 2011 10:01 am

Re: Daji's Graphic mod

Post by Nummy »

So, when is next update? :D
User avatar
Zachary09
Posts: 767
Joined: Sat Aug 13, 2011 8:55 pm
Location: Poland

Re: Daji's Graphic mod

Post by Zachary09 »

Cool mod, just used some of your res. Job well done, thanks!
User avatar
g1real
Posts: 881
Joined: Sun Aug 09, 2009 10:30 am
Location: You are now breathing manually.

Re: Daji's Graphic mod

Post by g1real »

It should be possible to modify the client enough to allow it to use random sprites for objects, I don't see why it can't. It's a clientside thing anyway.

Nice overhaul by the way, definitely an improvement.
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
User avatar
olgeigracexD
Posts: 76
Joined: Wed Sep 08, 2010 7:40 pm

Re: Daji's Graphic mod

Post by olgeigracexD »

g1real wrote:It should be possible to modify the client enough to allow it to use random sprites for objects, I don't see why it can't. It's a clientside thing anyway.

Nice overhaul by the way, definitely an improvement.
Entity identifiers (GobId) sent by server are not persistent. They're assigned anew after every server crash at least (and after some events e.g. picking up an item from ground and dropping it again). It's okay if you want random tree sprites, but it won't work for houses etc. because they will change their appearance over time.

also more of different sprites on screen -> more texture misses -> slower rendering
User avatar
Codex
Posts: 30
Joined: Tue May 28, 2013 11:58 pm

Re: Daji's Graphic mod

Post by Codex »

We will need your version of yew trees :D
banok2
Posts: 13
Joined: Sat Jun 08, 2013 7:06 pm

Re: Daji's Graphic mod

Post by banok2 »

I would also love to see Daji's take on the trolls. the default ones look very disapointing to me :(
User avatar
Samu
Posts: 245
Joined: Sun Feb 12, 2012 1:26 pm

Re: Daji's Graphic mod

Post by Samu »

Daji, Please prove that you are alive!
Image
User avatar
Flame
Posts: 1834
Joined: Thu Oct 08, 2009 5:03 pm

Re: Daji's Graphic mod

Post by Flame »

he proved that he's alive just few days ago, cmon :3
User avatar
Daji
Posts: 321
Joined: Tue Jan 18, 2011 9:32 pm
Location: I'm a wizard!

Re: Daji's Graphic mod

Post by Daji »

Still alive, very busy at work this time, I'm trying to have a "major" update on time but.. I just don't know when :3
User avatar
Daji
Posts: 321
Joined: Tue Jan 18, 2011 9:32 pm
Location: I'm a wizard!

Re: Daji's Graphic mod

Post by Daji »

And I know it's bad to tease people, but I alter the Aim fill-o-meter to maybe something more.. yes Steampunk or the kind

Image

Return to “The Wizards' Tower”