Daji's Graphic mod V.1.00
Moderator: Phades
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Nummy
- Posts: 489
- Joined: Sat Mar 19, 2011 10:01 am
Re: Daji's Graphic mod
So, when is next update? 
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Zachary09
- Posts: 767
- Joined: Sat Aug 13, 2011 8:55 pm
- Location: Poland
Re: Daji's Graphic mod
Cool mod, just used some of your res. Job well done, thanks!
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g1real
- Posts: 881
- Joined: Sun Aug 09, 2009 10:30 am
- Location: You are now breathing manually.
Re: Daji's Graphic mod
It should be possible to modify the client enough to allow it to use random sprites for objects, I don't see why it can't. It's a clientside thing anyway.
Nice overhaul by the way, definitely an improvement.
Nice overhaul by the way, definitely an improvement.
loftar: The inner chaos of the Jorbian mind is hard to conceal. 
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
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olgeigracexD
- Posts: 76
- Joined: Wed Sep 08, 2010 7:40 pm
Re: Daji's Graphic mod
Entity identifiers (GobId) sent by server are not persistent. They're assigned anew after every server crash at least (and after some events e.g. picking up an item from ground and dropping it again). It's okay if you want random tree sprites, but it won't work for houses etc. because they will change their appearance over time.g1real wrote:It should be possible to modify the client enough to allow it to use random sprites for objects, I don't see why it can't. It's a clientside thing anyway.
Nice overhaul by the way, definitely an improvement.
also more of different sprites on screen -> more texture misses -> slower rendering
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Codex
- Posts: 30
- Joined: Tue May 28, 2013 11:58 pm
Re: Daji's Graphic mod
We will need your version of yew trees 
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banok2
- Posts: 13
- Joined: Sat Jun 08, 2013 7:06 pm
Re: Daji's Graphic mod
I would also love to see Daji's take on the trolls. the default ones look very disapointing to me 
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Samu
- Posts: 245
- Joined: Sun Feb 12, 2012 1:26 pm
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Flame
- Posts: 1834
- Joined: Thu Oct 08, 2009 5:03 pm
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Daji
- Posts: 321
- Joined: Tue Jan 18, 2011 9:32 pm
- Location: I'm a wizard!
Re: Daji's Graphic mod
Still alive, very busy at work this time, I'm trying to have a "major" update on time but.. I just don't know when :3
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Daji
- Posts: 321
- Joined: Tue Jan 18, 2011 9:32 pm
- Location: I'm a wizard!
Re: Daji's Graphic mod
And I know it's bad to tease people, but I alter the Aim fill-o-meter to maybe something more.. yes Steampunk or the kind


