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warrri
- Posts: 1033
- Joined: Fri Aug 28, 2009 5:55 pm
Re: Game Development: Wardrobes
Thanks for making crafts appear in cursor instead of dropping them again, or it this unintentional?
The world I love The tears I drop To be part of The wave can't stop
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
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Jfloyd
- Posts: 995
- Joined: Tue Jun 09, 2009 3:51 am
Re: Game Development: Wardrobes
No, I actually like these small updates. I just like them to have more girth. ;Dloftar wrote:Hehe; am I only allowed to do really deep and meaningful updates?Jackard wrote:![]()
thanks i guess
So, do another, but add like more drugs or something. Just a bunch of small stuff all around.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Game Development: Wardrobes
could i beg you for some square village claims?? larger seed bags?loftar wrote:Hehe; am I only allowed to do really deep and meaningful updates?
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CG62
- Posts: 591
- Joined: Thu Sep 03, 2009 2:45 am
- Location: <Insert Witty Location Here>
Re: Game Development: Wardrobes
Minor Bug with the equipment graphics after putting stuff from my wardrobe back on.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Wardrobes
Actually, I have very good reasons for wanting to change all village claims to being square. There are just a few problems that need to be worked out first.Jackard wrote:could i beg you for some square village claims??
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Game Development: Wardrobes
Sounds pretty neat, unfortunately I normally keep about 60% of my items on me and swap the other 40% out.
Any chance you can do some sort of "dif" on wardrobe slots vs character slots? Or even just let us disable slots so the wardrobe doesn't mess with them?
Any chance you can do some sort of "dif" on wardrobe slots vs character slots? Or even just let us disable slots so the wardrobe doesn't mess with them?
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Game Development: Wardrobes
coolloftar wrote:Actually, I have very good reasons for wanting to change all village claims to being square. There are just a few problems that need to be worked out first.Jackard wrote:could i beg you for some square village claims??
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Game Development: Wardrobes
thistheTrav wrote:Sounds pretty neat, unfortunately I normally keep about 60% of my items on me and swap the other 40% out.
Any chance you can do some sort of "dif" on wardrobe slots vs character slots? Or even just let us disable slots so the wardrobe doesn't mess with them?
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eql
- Posts: 298
- Joined: Sat Jun 06, 2009 3:39 am
Re: Game Development: Wardrobes
once again jackard proves himself as forum jackassloftar wrote:Hehe; am I only allowed to do really deep and meaningful updates?Jackard wrote:![]()
thanks i guess
on another note, great little addition
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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: Game Development: Wardrobes
Why not just remove your merch robe/cape/etc. before swaping?
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
