Game Development: Wardrobes

Announcements about major changes in Haven & Hearth.
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warrri
Posts: 1033
Joined: Fri Aug 28, 2009 5:55 pm

Re: Game Development: Wardrobes

Post by warrri »

Thanks for making crafts appear in cursor instead of dropping them again, or it this unintentional?
The world I love The tears I drop To be part of The wave can't stop
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
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Jfloyd
Posts: 995
Joined: Tue Jun 09, 2009 3:51 am

Re: Game Development: Wardrobes

Post by Jfloyd »

loftar wrote:
Jackard wrote: :?:

thanks i guess
Hehe; am I only allowed to do really deep and meaningful updates? :)
No, I actually like these small updates. I just like them to have more girth. ;D
So, do another, but add like more drugs or something. Just a bunch of small stuff all around.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
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Jackard
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Location: fucking curios how do they work

Re: Game Development: Wardrobes

Post by Jackard »

loftar wrote:Hehe; am I only allowed to do really deep and meaningful updates? :)
could i beg you for some square village claims?? larger seed bags?

:(
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CG62
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Location: <Insert Witty Location Here>

Re: Game Development: Wardrobes

Post by CG62 »

Fishingaxe.png
Minor Bug with the equipment graphics after putting stuff from my wardrobe back on.
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Image
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loftar
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Location: Your character database

Re: Game Development: Wardrobes

Post by loftar »

Jackard wrote:could i beg you for some square village claims??
Actually, I have very good reasons for wanting to change all village claims to being square. There are just a few problems that need to be worked out first.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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theTrav
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Joined: Fri May 29, 2009 11:25 pm

Re: Game Development: Wardrobes

Post by theTrav »

Sounds pretty neat, unfortunately I normally keep about 60% of my items on me and swap the other 40% out.

Any chance you can do some sort of "dif" on wardrobe slots vs character slots? Or even just let us disable slots so the wardrobe doesn't mess with them?
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sabinati
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Re: Game Development: Wardrobes

Post by sabinati »

loftar wrote:
Jackard wrote:could i beg you for some square village claims??
Actually, I have very good reasons for wanting to change all village claims to being square. There are just a few problems that need to be worked out first.
cool
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sabinati
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Re: Game Development: Wardrobes

Post by sabinati »

theTrav wrote:Sounds pretty neat, unfortunately I normally keep about 60% of my items on me and swap the other 40% out.

Any chance you can do some sort of "dif" on wardrobe slots vs character slots? Or even just let us disable slots so the wardrobe doesn't mess with them?
this
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eql
Posts: 298
Joined: Sat Jun 06, 2009 3:39 am

Re: Game Development: Wardrobes

Post by eql »

loftar wrote:
Jackard wrote: :?:

thanks i guess
Hehe; am I only allowed to do really deep and meaningful updates? :)
once again jackard proves himself as forum jackass

on another note, great little addition :D
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Chakravanti
Posts: 3345
Joined: Sat Aug 29, 2009 3:38 am

Re: Game Development: Wardrobes

Post by Chakravanti »

Why not just remove your merch robe/cape/etc. before swaping?
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!

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