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Pleeb
- Posts: 21
- Joined: Sat Jun 26, 2010 5:21 am
Re: The Great Road
You should have been there in world 3, mate. Helped Aso build a road that stretched 4-5 supergrids, it was amazing.
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btaylor
- Posts: 1692
- Joined: Thu Oct 22, 2009 1:37 am
Re: The Great Road
Or better yet, a tool you can craft from a stone called "Marking Stone" it uses a regular stone and a dream, requires Stoneworking and Hearth Magic to unlock. You make a bunch of these little guys and a milestone will use them as a path to your destination milestone. You will be able to walk over the Marking Stone because it will just use the stone graphic and you can pick them back up as if they were an item.Ninijutsu wrote:Just alternate building them on opposite sidesJackard wrote:did milestones ever get updated to have no collision.
The unfed mind devours itself. - Gore Vidal
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: The Great Road
Garbage. The no-collision fix was suggested immediately after Milestones were implemented.Ninijutsu wrote:Just alternate building them on opposite sidesJackard wrote:did milestones ever get updated to have no collision.
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TwentyThree
- Posts: 178
- Joined: Mon Oct 10, 2011 10:58 pm
Re: The Great Road
I would definitely volunteer my time to help make such a road.
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: The Great Road
Lothaudus wrote:Get rid of this ugly shit...
... and replace it with these:
Flat stone markers that:
a) Can be walked over. Very handy with carts.
b) Look nicer.
Artist's Impression:
Smaller Milestones Pleasejorb wrote:![]()
I'll put it on my todolist.
by Lothaudus » Fri Oct 01, 2010 11:03 pm
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Yolan
- Posts: 1097
- Joined: Wed Jun 03, 2009 3:26 pm
- Location: Japan
Re: The Great Road
I actually don't think so. What kind of griefer would spend the time to make a 1000 HF along a road? They would get bored without the visceral sense of annoying somebody.btaylor wrote:This ^dragonxkai wrote:inb4 griefer litters 1000 hf throughout the entire road...
Case study. W6 Brodgar. Public access hearth fires. Yet we had relatively little 'griefing'. Theft. Yes. Murder. Yes. But griefing? Not much. Eventually people get bored of it. Especially when everything is kind of public anyway.
We actually had that giant bridge XCom built stay up the whole time, until the end of the world that is. Trees would also
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Mageinta
- Posts: 118
- Joined: Tue Sep 18, 2012 5:53 am
Re: The Great Road
What about the people that'll just spam all of those carrot seeds and turn it into grass?
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Vaku
- Posts: 427
- Joined: Fri Aug 26, 2011 7:03 am
Re: The Great Road
Carrots don't count as a seed for using the "Plant Grass" ability, but I catch your drift.Mageinta wrote:What about the people that'll just spam all of those carrot seeds and turn it into grass?
There's no point in building anything that you're not prepared to see tampered here on HnH.
It's the price we pay for a proper sandbox. If there are deviants who would rather see the road destroyed, then that's their prerogative. It's the defenders of the road who will see to it that the road is upkept and that they remind everyone that it is in their best interest.
Keeping a road intact and protected across towns is an excellent political topic, that towns can agree to defend and a reason band together.
Smell of Arrogance-
AnnaC
- Posts: 853
- Joined: Wed Jun 23, 2010 6:15 pm
Re: The Great Road
Grass is easy to travel over, and it's just as easy to repave over grass anyway. Wouldn't be that horrible of a thing to happen. I actually made some of my older wilderness roads grass as well (got sick of how quickly the stamped dirt roads decayed to forest ground and didn't want to fully pave the path at the time).Mageinta wrote:What about the people that'll just spam all of those carrot seeds and turn it into grass?
Hearthlings: Marona; Chamberlain (retainer alt), Vincavec (shaman of the Dryad Wells Forest)
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: The Great Road
Yeah milestones are too much of a pain as they are right now. Mess one little thing up and then they're like trying to pull rattlesnakes out of the ground.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system

