technically this is already implemented, to attack someone you leave an assault scent, and assault is 1 of the -1 hhp scentsKajetanChrumps wrote:Make attacker lose HHP (but this shall stop at 1 HHP) when the target has no fight abilities and refuses to fight (clicks on crossed swords), much like leaving scents. This way the attacker will be able to kill at some costs. While it is not a big deal to regain HHP and SHP, it will take time. Oh yes, this could be great to abuse for gaining hunger, that's why it shall take away HHP not SHP.
Edit: Alternatively, make death/life slider move towards death and martial/peaceful towards martial. Some people will still enjoy this though.
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SuperNoob
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Re: Reenable instant hearthing for characters without black
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KajetanChrumps
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Re: Reenable instant hearthing for characters without black
Not much ...SuperNoob wrote: technically this is already implemented, to attack someone you leave an assault scent, and assault is 1 of the -1 hhp scents
I meant taking away 1 HHP periodically while conditions are satisfied (i.e. aggroed on a peaceful target).
If the target is good at running away it could cost a perp quite a lot.
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SuperNoob
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Re: Reenable instant hearthing for characters without black
so basicly what you want is a way to kill someone by just running away? I say no!KajetanChrumps wrote:Not much ...SuperNoob wrote: technically this is already implemented, to attack someone you leave an assault scent, and assault is 1 of the -1 hhp scents
I meant taking away 1 HHP periodically while conditions are satisfied (i.e. aggroed on a peaceful target).
If the target is good at running away it could cost a perp quite a lot.
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painhertz
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Re: Reenable instant hearthing for characters without black
Dumb idea is dumb. OP is fail. Game is over.
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
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Jackard
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Re: Reenable instant hearthing for characters without black
See here. Teleportation diminishes consequences and therefore permadeath.TeckXKnight wrote:Teleportation as a whole needs to be severely downplayed and possibly removed entirely. It is the core of many of the issues that we face in the game.
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KajetanChrumps
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Re: Reenable instant hearthing for characters without black
No, just let him take some cost.SuperNoob wrote:so basicly what you want is a way to kill someone by just running away? I say no!
Edit: Maybe it is enough to make scents last twice as long if the target had no black skills.
Last edited by KajetanChrumps on Tue Jun 11, 2013 11:20 am, edited 2 times in total.
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Driocku
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Re: Reenable instant hearthing for characters without black
But without the ability to get back to your base(hearthfire) exploring at all will be tedious as fuck.Jackard wrote:See here. Teleportation diminishes consequences and therefore permadeath.TeckXKnight wrote:Teleportation as a whole needs to be severely downplayed and possibly removed entirely. It is the core of many of the issues that we face in the game.
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Jackard
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Re: Reenable instant hearthing for characters without black
I would rather see fast travel mechanics that do not remove your presence from the game world. Such as map-based waypoints, mounts and/or marching bonuses.Driocku wrote:But without the ability to get back to your base(hearthfire) exploring at all will be tedious as fuck.
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KajetanChrumps
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Re: Reenable instant hearthing for characters without black
Lacking the ability to instantly exit the game if something happens IRL which require attention sucks as hell.
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Jackard
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Re: Reenable instant hearthing for characters without black
???KajetanChrumps wrote:Lacking the ability to instantly exit the game if something happens IRL which require attention sucks as hell.
So exit the game. Teleportation has nothing to do with that.