Reenable instant hearthing for characters without black arts

Thoughts on the further development of Haven & Hearth? Feel free to opine!
SuperNoob
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Re: Reenable instant hearthing for characters without black

Post by SuperNoob »

KajetanChrumps wrote:Make attacker lose HHP (but this shall stop at 1 HHP) when the target has no fight abilities and refuses to fight (clicks on crossed swords), much like leaving scents. This way the attacker will be able to kill at some costs. While it is not a big deal to regain HHP and SHP, it will take time. Oh yes, this could be great to abuse for gaining hunger, that's why it shall take away HHP not SHP.

Edit: Alternatively, make death/life slider move towards death and martial/peaceful towards martial. Some people will still enjoy this though.
technically this is already implemented, to attack someone you leave an assault scent, and assault is 1 of the -1 hhp scents
KajetanChrumps
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Re: Reenable instant hearthing for characters without black

Post by KajetanChrumps »

SuperNoob wrote: technically this is already implemented, to attack someone you leave an assault scent, and assault is 1 of the -1 hhp scents
Not much ...
I meant taking away 1 HHP periodically while conditions are satisfied (i.e. aggroed on a peaceful target).
If the target is good at running away it could cost a perp quite a lot.
SuperNoob
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Re: Reenable instant hearthing for characters without black

Post by SuperNoob »

KajetanChrumps wrote:
SuperNoob wrote: technically this is already implemented, to attack someone you leave an assault scent, and assault is 1 of the -1 hhp scents
Not much ...
I meant taking away 1 HHP periodically while conditions are satisfied (i.e. aggroed on a peaceful target).
If the target is good at running away it could cost a perp quite a lot.
so basicly what you want is a way to kill someone by just running away? I say no!
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painhertz
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Re: Reenable instant hearthing for characters without black

Post by painhertz »

Dumb idea is dumb. OP is fail. Game is over.
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Jackard
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Re: Reenable instant hearthing for characters without black

Post by Jackard »

TeckXKnight wrote:Teleportation as a whole needs to be severely downplayed and possibly removed entirely. It is the core of many of the issues that we face in the game.
See here. Teleportation diminishes consequences and therefore permadeath.
KajetanChrumps
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Re: Reenable instant hearthing for characters without black

Post by KajetanChrumps »

SuperNoob wrote:so basicly what you want is a way to kill someone by just running away? I say no!
No, just let him take some cost.

Edit: Maybe it is enough to make scents last twice as long if the target had no black skills.
Last edited by KajetanChrumps on Tue Jun 11, 2013 11:20 am, edited 2 times in total.
Driocku
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Re: Reenable instant hearthing for characters without black

Post by Driocku »

Jackard wrote:
TeckXKnight wrote:Teleportation as a whole needs to be severely downplayed and possibly removed entirely. It is the core of many of the issues that we face in the game.
See here. Teleportation diminishes consequences and therefore permadeath.
But without the ability to get back to your base(hearthfire) exploring at all will be tedious as fuck.
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Jackard
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Re: Reenable instant hearthing for characters without black

Post by Jackard »

Driocku wrote:But without the ability to get back to your base(hearthfire) exploring at all will be tedious as fuck.
I would rather see fast travel mechanics that do not remove your presence from the game world. Such as map-based waypoints, mounts and/or marching bonuses.
KajetanChrumps
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Re: Reenable instant hearthing for characters without black

Post by KajetanChrumps »

Lacking the ability to instantly exit the game if something happens IRL which require attention sucks as hell.
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Jackard
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Re: Reenable instant hearthing for characters without black

Post by Jackard »

KajetanChrumps wrote:Lacking the ability to instantly exit the game if something happens IRL which require attention sucks as hell.
???

So exit the game. Teleportation has nothing to do with that.

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