O Pioneers!

General discussion and socializing.
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Jackard
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Location: fucking curios how do they work

Re: O Pioneers!

Post by Jackard »

g1real wrote:
painhertz wrote: Will make sure to hit up Alg on Skype and ask him to keep the map private for a while longer. Everyone can blame g1real for this.
Blame the video games/gun/car for killing the person, not the person that was playing/firing/driving them!
painhertz is driving you?
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g1real
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Joined: Sun Aug 09, 2009 10:30 am
Location: You are now breathing manually.

Re: O Pioneers!

Post by g1real »

Jackard wrote:
g1real wrote:
painhertz wrote: Will make sure to hit up Alg on Skype and ask him to keep the map private for a while longer. Everyone can blame g1real for this.
Blame the video games/gun/car for killing the person, not the person that was playing/firing/driving them!
painhertz is driving you?
Oh yeah, driving me crazeeeeeeey.
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
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Flame
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Joined: Thu Oct 08, 2009 5:03 pm

Re: O Pioneers!

Post by Flame »

it's a little boring use this map tool, but until we can't have the mapper client... i'll try my best.

Cuz will have a map client...right?
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toshirohayate
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Location: USA

Re: O Pioneers!

Post by toshirohayate »

I appreciate you doing this Sab. I will try to help when possible.
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Pleeb
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Joined: Sat Jun 26, 2010 5:21 am

Re: O Pioneers!

Post by Pleeb »

Pleeb shall upload his sessions later today, if that program works on linux. Pleeb has much of the north-western most supergrid and right under it mapped!
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Xcom
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Joined: Wed Dec 14, 2011 1:43 pm

Re: O Pioneers!

Post by Xcom »

Great job on the world map sabinati. Will be waiting for the map to go up. :)

Could I just add a small suggestion. Would it be possible this world to have the world map coordinates start at the lower left corner as to not have confusing negative map coordinates like we had in W6.
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TeckXKnight
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Re: O Pioneers!

Post by TeckXKnight »

Xcom wrote:Great job on the world map sabinati. Will be waiting for the map to go up. :)

Could I just add a small suggestion. Would it be possible this world to have the world map coordinates start at the lower left corner as to not have confusing negative map coordinates like we had in W6.
Wouldn't that shift coordinates if there was ever a map expansion? I imagine that could be confusing at least for awhile.
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toshirohayate
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Location: USA

Re: O Pioneers!

Post by toshirohayate »

TeckXKnight wrote:
Xcom wrote:Great job on the world map sabinati. Will be waiting for the map to go up. :)

Could I just add a small suggestion. Would it be possible this world to have the world map coordinates start at the lower left corner as to not have confusing negative map coordinates like we had in W6.
Wouldn't that shift coordinates if there was ever a map expansion? I imagine that could be confusing at least for awhile.
In theory, wouldn't "shifting" the map with an expansion make the previous left corner become the left middle-ish? The cords would become scrambled. I think centered is the best bet.
mvgulik
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Re: O Pioneers!

Post by mvgulik »

Yep. Centered is best (for a map you know can be change in size over time.).
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Arcanist
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Re: O Pioneers!

Post by Arcanist »

Centered is better. The positive/negative co'ords also tell you what corner of the map you're in, and how far from places. Numbers starting in the bottom left would just be confusing imo

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