painhertz is driving you?g1real wrote:Blame the video games/gun/car for killing the person, not the person that was playing/firing/driving them!painhertz wrote: Will make sure to hit up Alg on Skype and ask him to keep the map private for a while longer. Everyone can blame g1real for this.
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: O Pioneers!
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g1real
- Posts: 881
- Joined: Sun Aug 09, 2009 10:30 am
- Location: You are now breathing manually.
Re: O Pioneers!
Oh yeah, driving me crazeeeeeeey.Jackard wrote:painhertz is driving you?g1real wrote:Blame the video games/gun/car for killing the person, not the person that was playing/firing/driving them!painhertz wrote: Will make sure to hit up Alg on Skype and ask him to keep the map private for a while longer. Everyone can blame g1real for this.
loftar: The inner chaos of the Jorbian mind is hard to conceal. 
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
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Flame
- Posts: 1834
- Joined: Thu Oct 08, 2009 5:03 pm
Re: O Pioneers!
it's a little boring use this map tool, but until we can't have the mapper client... i'll try my best.
Cuz will have a map client...right?
Cuz will have a map client...right?
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toshirohayate
- Posts: 427
- Joined: Sun Jun 27, 2010 3:20 am
- Location: USA
Re: O Pioneers!
I appreciate you doing this Sab. I will try to help when possible.
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Pleeb
- Posts: 21
- Joined: Sat Jun 26, 2010 5:21 am
Re: O Pioneers!
Pleeb shall upload his sessions later today, if that program works on linux. Pleeb has much of the north-western most supergrid and right under it mapped!
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Xcom
- Posts: 1105
- Joined: Wed Dec 14, 2011 1:43 pm
Re: O Pioneers!
Great job on the world map sabinati. Will be waiting for the map to go up. 
Could I just add a small suggestion. Would it be possible this world to have the world map coordinates start at the lower left corner as to not have confusing negative map coordinates like we had in W6.
Could I just add a small suggestion. Would it be possible this world to have the world map coordinates start at the lower left corner as to not have confusing negative map coordinates like we had in W6.
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TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: O Pioneers!
Wouldn't that shift coordinates if there was ever a map expansion? I imagine that could be confusing at least for awhile.Xcom wrote:Great job on the world map sabinati. Will be waiting for the map to go up. :)
Could I just add a small suggestion. Would it be possible this world to have the world map coordinates start at the lower left corner as to not have confusing negative map coordinates like we had in W6.
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toshirohayate
- Posts: 427
- Joined: Sun Jun 27, 2010 3:20 am
- Location: USA
Re: O Pioneers!
In theory, wouldn't "shifting" the map with an expansion make the previous left corner become the left middle-ish? The cords would become scrambled. I think centered is the best bet.TeckXKnight wrote:Wouldn't that shift coordinates if there was ever a map expansion? I imagine that could be confusing at least for awhile.Xcom wrote:Great job on the world map sabinati. Will be waiting for the map to go up.
Could I just add a small suggestion. Would it be possible this world to have the world map coordinates start at the lower left corner as to not have confusing negative map coordinates like we had in W6.
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mvgulik
- Posts: 4098
- Joined: Fri May 21, 2010 2:29 am
Re: O Pioneers!
Yep. Centered is best (for a map you know can be change in size over time.).
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Arcanist
- Posts: 2664
- Joined: Mon Mar 19, 2012 2:01 pm
Re: O Pioneers!
Centered is better. The positive/negative co'ords also tell you what corner of the map you're in, and how far from places. Numbers starting in the bottom left would just be confusing imo