Game Development: Improved kin system

Announcements about major changes in Haven & Hearth.
User avatar
Lothaudus
Posts: 641
Joined: Fri Oct 23, 2009 12:32 pm
Location: Adelaide, Australia

Re: Game Development: Improved kin system

Post by Lothaudus »

Reynolds wrote:HELL YES
^This.
Barry Fletcher Norwin
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net
User avatar
Jevon
Posts: 187
Joined: Fri Oct 30, 2009 4:40 pm
Location: The Magninficent Town of Radstock

Re: Game Development: Improved kin system

Post by Jevon »

Now I really CAN be Josan!
nefadbr
Posts: 15
Joined: Wed Nov 25, 2009 5:12 am

Re: Game Development: Improved kin system

Post by nefadbr »

excellent work!!!!!!!, conglatulations!@!!!!!!!!
User avatar
eql
Posts: 298
Joined: Sat Jun 06, 2009 3:39 am

Re: Game Development: Improved kin system

Post by eql »

ius there a limit to how much you can memorise?
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Game Development: Improved kin system

Post by loftar »

eql wrote:ius there a limit to how much you can memorise?
Not currently, but I have been considering if it might be a good idea to limit it by Intelligence or so. I'm not sure yet.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
Wisp
Posts: 314
Joined: Mon Nov 23, 2009 2:56 pm

Re: Game Development: Improved kin system

Post by Wisp »

loftar wrote:
eql wrote:ius there a limit to how much you can memorise?
Not currently, but I have been considering if it might be a good idea to limit it by Intelligence or so. I'm not sure yet.
I was about to post that but I disconnected -.-
Jackard wrote:GREETINGS INTERNET FRIEND

WE HAVE NEVER MET BEFORE, BUT WOULD YOU LIKE TO JOIN MY UNSECRET SERVICE WHICH LACKS EVEN A COMMON PURPOSE? I HEAR SPIES GET LOTS OF ADVENTURE FOLLOWED BY HOT SEX.

PLEASE LIST YOUR CREDENTIALS IF SO. I WILL SEE WHETHER I CAN WORK YOU INTO MY ARBITRARY HIERARCHY.
User avatar
Cain
Posts: 285
Joined: Fri Oct 09, 2009 11:35 pm
Location: Wesleyan University

Re: Game Development: Improved kin system

Post by Cain »

loftar wrote:
eql wrote:ius there a limit to how much you can memorise?
Not currently, but I have been considering if it might be a good idea to limit it by Intelligence or so. I'm not sure yet.
One per intel or something? It seems like a cool idea to me.
I once dreamt of crafting beautiful thane's rings... then I discovered Big Bear Bangers. Now I smash beautiful things.
User avatar
Onionfighter
Posts: 2957
Joined: Sat May 30, 2009 8:45 am
Location: Mordor

Re: Game Development: Improved kin system

Post by Onionfighter »

Some problems:

My own name appears as ???? in a group chat
This limits the ability of players to hide behind objects.
This will make the decision of whether to kill someone who has been force summoned even harder.
Cheerleader
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Game Development: Improved kin system

Post by loftar »

Onionfighter wrote:My own name appears as ???? in a group chat
Hehe, right. :) That'll be fixed.
Onionfighter wrote:This limits the ability of players to hide behind objects.
I know, I'm not perfectly happy with that either. I'm not entirely sure what to do about it, though.
Onionfighter wrote:This will make the decision of whether to kill someone who has been force summoned even harder.
Huh? Why? In the normal case, you wouldn't know any meaning behind a character name anyway, would you? Wouldn't you normally decide such things based on the severity of the crime you're tracking?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
Dethdeath
Posts: 221
Joined: Fri Jul 31, 2009 10:55 am

Re: Game Development: Improved kin system

Post by Dethdeath »

loftar wrote:Huh? Why? In the normal case, you wouldn't know any meaning behind a character name anyway, would you? Wouldn't you normally decide such things based on the severity of the crime you're tracking?
I wouldn't say it's always that easy. If a theft were to be committed somewhere and the thief was tracked and summoned, they wouldn't always be killed because of who they are. For instance, they could be part of a village you have good trade relations with and such things always weigh in heavily when deciding what kind of punishment said thief would get. I guess that without knowing who you're killing less mercy will be shown, because sometimes you can't take that chance.

Return to “Announcements”