^This.Reynolds wrote:HELL YES
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Lothaudus
- Posts: 641
- Joined: Fri Oct 23, 2009 12:32 pm
- Location: Adelaide, Australia
Re: Game Development: Improved kin system
Barry Fletcher Norwin
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net
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Jevon
- Posts: 187
- Joined: Fri Oct 30, 2009 4:40 pm
- Location: The Magninficent Town of Radstock
Re: Game Development: Improved kin system
Now I really CAN be Josan!
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nefadbr
- Posts: 15
- Joined: Wed Nov 25, 2009 5:12 am
Re: Game Development: Improved kin system
excellent work!!!!!!!, conglatulations!@!!!!!!!!
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eql
- Posts: 298
- Joined: Sat Jun 06, 2009 3:39 am
Re: Game Development: Improved kin system
ius there a limit to how much you can memorise?
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Improved kin system
Not currently, but I have been considering if it might be a good idea to limit it by Intelligence or so. I'm not sure yet.eql wrote:ius there a limit to how much you can memorise?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Wisp
- Posts: 314
- Joined: Mon Nov 23, 2009 2:56 pm
Re: Game Development: Improved kin system
I was about to post that but I disconnected -.-loftar wrote:Not currently, but I have been considering if it might be a good idea to limit it by Intelligence or so. I'm not sure yet.eql wrote:ius there a limit to how much you can memorise?
Jackard wrote:GREETINGS INTERNET FRIEND
WE HAVE NEVER MET BEFORE, BUT WOULD YOU LIKE TO JOIN MY UNSECRET SERVICE WHICH LACKS EVEN A COMMON PURPOSE? I HEAR SPIES GET LOTS OF ADVENTURE FOLLOWED BY HOT SEX.
PLEASE LIST YOUR CREDENTIALS IF SO. I WILL SEE WHETHER I CAN WORK YOU INTO MY ARBITRARY HIERARCHY.
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Cain
- Posts: 285
- Joined: Fri Oct 09, 2009 11:35 pm
- Location: Wesleyan University
Re: Game Development: Improved kin system
One per intel or something? It seems like a cool idea to me.loftar wrote:Not currently, but I have been considering if it might be a good idea to limit it by Intelligence or so. I'm not sure yet.eql wrote:ius there a limit to how much you can memorise?
I once dreamt of crafting beautiful thane's rings... then I discovered Big Bear Bangers. Now I smash beautiful things.
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Onionfighter
- Posts: 2957
- Joined: Sat May 30, 2009 8:45 am
- Location: Mordor
Re: Game Development: Improved kin system
Some problems:
My own name appears as ???? in a group chat
This limits the ability of players to hide behind objects.
This will make the decision of whether to kill someone who has been force summoned even harder.
My own name appears as ???? in a group chat
This limits the ability of players to hide behind objects.
This will make the decision of whether to kill someone who has been force summoned even harder.
Cheerleader
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Improved kin system
Hehe, right. :) That'll be fixed.Onionfighter wrote:My own name appears as ???? in a group chat
I know, I'm not perfectly happy with that either. I'm not entirely sure what to do about it, though.Onionfighter wrote:This limits the ability of players to hide behind objects.
Huh? Why? In the normal case, you wouldn't know any meaning behind a character name anyway, would you? Wouldn't you normally decide such things based on the severity of the crime you're tracking?Onionfighter wrote:This will make the decision of whether to kill someone who has been force summoned even harder.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Dethdeath
- Posts: 221
- Joined: Fri Jul 31, 2009 10:55 am
Re: Game Development: Improved kin system
I wouldn't say it's always that easy. If a theft were to be committed somewhere and the thief was tracked and summoned, they wouldn't always be killed because of who they are. For instance, they could be part of a village you have good trade relations with and such things always weigh in heavily when deciding what kind of punishment said thief would get. I guess that without knowing who you're killing less mercy will be shown, because sometimes you can't take that chance.loftar wrote:Huh? Why? In the normal case, you wouldn't know any meaning behind a character name anyway, would you? Wouldn't you normally decide such things based on the severity of the crime you're tracking?