Unfriendly People/Griefers/Criminals General

Forum for discussing in game politics, village relations and matters of justice.
Serejai
Posts: 48
Joined: Fri Jan 21, 2011 6:54 pm

Re: Unfriendly People/Griefers/Criminals General

Post by Serejai »

No problem, I have another character with murder that has your name on it. You don't know who you're fucking with bro.
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jordancoles
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Location: British Columbia, Canada

Re: Unfriendly People/Griefers/Criminals General

Post by jordancoles »

Serejai wrote:No problem, I have another character with murder that has your name on it. You don't know who you're fucking with bro.
You really don't want to try that
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
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borka
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Location: World of Sprucecap

Re: Unfriendly People/Griefers/Criminals General

Post by borka »

jordancoles wrote:
Amanda44 wrote:Edit: Killed ya - just in case - :o
Das our girl :twisted:
fixed ;)

yay!!!
Serejai
Posts: 48
Joined: Fri Jan 21, 2011 6:54 pm

Re: Unfriendly People/Griefers/Criminals General

Post by Serejai »

I see she has some white knights I will have to take out as well. No matter, you'll all meet your maker in due time. You messed up when you killed my crafter.
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jordancoles
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Re: Unfriendly People/Griefers/Criminals General

Post by jordancoles »

Serejai wrote:I see she has some white knights I will have to take out as well. No matter, you'll all meet your maker in due time. You messed up when you killed my crafter.
Image
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
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FearTheAmish
Posts: 86
Joined: Mon Jun 03, 2013 8:34 pm

Re: Unfriendly People/Griefers/Criminals General

Post by FearTheAmish »

jordancoles wrote:
Serejai wrote:I see she has some white knights I will have to take out as well. No matter, you'll all meet your maker in due time. You messed up when you killed my crafter.
Image
awww dawson you feel so far....
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BangPow
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Joined: Tue May 31, 2011 4:15 am
Location: Now.......... Awakened

Re: Unfriendly People/Griefers/Criminals General

Post by BangPow »

Well, I think most people would complain about being murdered three times by Mirigod/AD (Whoever they are). But complaining does not get you anywhere but being flamed on the forum's for being a Downy boy. With that said, I hope the alliance can put some shit together and fuck them in their ass so hard they bleed out there mouth.
Before enlightenment - chop wood, carry water. After enlightenment - chop wood, carry water. ~Zen Buddhist Proverb
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AnnaC
Posts: 853
Joined: Wed Jun 23, 2010 6:15 pm

Re: Unfriendly People/Griefers/Criminals General

Post by AnnaC »

NOOBY93 wrote:
ramones wrote:We require another skill. "PUSH", which depends on your strenght towards opponeng agility. You can use it and requires no criminal acts, just pushes opponent for a tile or two away, or something.

This alt stupidity is really too much.
Good idea, more material for walljumps
This is stupid as if a push action was designed properly with the proper contextual considerations it couldn't be used for walljumping. And it'd still be better because making an alt to block people takes no effort at all, while removing them puts you at risk plus takes a lot of time (as you have to kill them then wait for their body to decompose before they can be moved; time while the primary hearthling can gather a raid group and roll you over while you spent time getting rid of the 5 minute alt blocks.
Hearthlings: Marona; Chamberlain (retainer alt), Vincavec (shaman of the Dryad Wells Forest)
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jordancoles
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Location: British Columbia, Canada

Re: Unfriendly People/Griefers/Criminals General

Post by jordancoles »

AnnaC wrote:
NOOBY93 wrote:
ramones wrote:We require another skill. "PUSH", which depends on your strenght towards opponeng agility. You can use it and requires no criminal acts, just pushes opponent for a tile or two away, or something.

This alt stupidity is really too much.
Good idea, more material for walljumps
This is stupid as if a push action was designed properly with the proper contextual considerations it couldn't be used for walljumping. And it'd still be better because making an alt to block people takes no effort at all, while removing them puts you at risk plus takes a lot of time (as you have to kill them then wait for their body to decompose before they can be moved; time while the primary hearthling can gather a raid group and roll you over while you spent time getting rid of the 5 minute alt blocks.
Inb4 I push people into deep water/out of my boat for the lols
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
Image Image Image
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AnnaC
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Re: Unfriendly People/Griefers/Criminals General

Post by AnnaC »

jordancoles wrote:Inb4 I push people into deep water/out of my boat for the lols
Contextual consideration of the push action, can't go in an unwalkable space, and must be done while standing. But actually that isn't a bad idea being able to push someone out of a vehicle, although could add a new slew of exploit problems.

Oh, another thing, can you break a chair a hearthling is in, or no? I suppose pushing people out of chairs would be needed then as well.

But yeah, just make the range the pushed hearthling can go lower than would be possible to use for wall jumping, and only can be displaced to an open traversable location (open/permissable land or shallow water). If no such space exists then the push doesn't work. This should prevent it from being exploited, and it would stop alt blocking from being so disruptive (since you can't even move a body until it's decomposed).
Hearthlings: Marona; Chamberlain (retainer alt), Vincavec (shaman of the Dryad Wells Forest)

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