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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: Cliffjumping
They can't cliffjump over the wall...
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Cliffjumping
I wish this game had legitimate cliffjumping, zelda-style. 
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dragonxkai
- Posts: 125
- Joined: Thu May 09, 2013 8:39 pm
Re: Cliffjumping
A script that let's you right click a cliff tile to choose a "jump / climb" option should be based on agility and con, so it reduces the chance that you fall and hurt yourself.
Sqrt(agi * con) = success rate.
If you fail you take a minimum of 10 shp damage. The process consumes stamina, and the more tired you are, the higher the max shp damage you take increases.
Trying to jump into a blocked area causes you to automatically fail.
I mean try jumping down a cliff with a tall wall in the way.
Sqrt(agi * con) = success rate.
If you fail you take a minimum of 10 shp damage. The process consumes stamina, and the more tired you are, the higher the max shp damage you take increases.
Trying to jump into a blocked area causes you to automatically fail.
I mean try jumping down a cliff with a tall wall in the way.
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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: Cliffjumping
*Boink*dragonxkai wrote:-snip-
Trying to jump into a blocked area causes you to automatically fail.
I mean try jumping down a cliff with a tall wall in the way.
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dragonxkai
- Posts: 125
- Joined: Thu May 09, 2013 8:39 pm
Re: Cliffjumping
Invisible wall via signposts ftw?
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AAlex
- Posts: 1377
- Joined: Wed Dec 15, 2010 2:27 pm
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Flame
- Posts: 1834
- Joined: Thu Oct 08, 2009 5:03 pm
Re: Cliffjumping
So they said. And with some test and more fix, now seems fine.
I think that most of us will not trust this so easily and will not build near a cliff, anyway.
mmh..but cliffs are so useful? They have caves. Stop.
what an annoyng stuff :/
I think that most of us will not trust this so easily and will not build near a cliff, anyway.
mmh..but cliffs are so useful? They have caves. Stop.
what an annoyng stuff :/
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masterwin
- Posts: 20
- Joined: Tue Jun 04, 2013 7:09 pm
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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: Cliffjumping
hello - isn't this answered already?!?
Build wall / palli instead of using cliffs as "wall" will prevent cliffjumping bug abuse and thus no one would be able to hop over your wall / palli to hug you
Build wall / palli instead of using cliffs as "wall" will prevent cliffjumping bug abuse and thus no one would be able to hop over your wall / palli to hug you
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mvgulik
- Posts: 4091
- Joined: Fri May 21, 2010 2:29 am
Re: Cliffjumping
I don't know if mountains have, and where, always impervious to cliff jumping. But considering there res files where not updated. ... If Cliff jumping was possible there, it still might be possible.
+ seems some mountain res files might be in need of a general cleanup, as some of the mountain res files have a ridiculous large NEG layer. (+8000 compared to a normal size of 17 for other ridge res files.
)
+ seems some mountain res files might be in need of a general cleanup, as some of the mountain res files have a ridiculous large NEG layer. (+8000 compared to a normal size of 17 for other ridge res files.
gfx\terobjs\ridges\mountain\ee.01 1 13879 [('image', 5735), ('neg', 8108)]
gfx\terobjs\ridges\mountain\es.01 1 12140 [('image', 3996), ('neg', 8108)]
gfx\terobjs\ridges\mountain\ne.01 1 13635 [('image', 5487), ('neg', 8112)]
gfx\terobjs\ridges\mountain\ns.01 1 13161 [('image', 5013), ('neg', 8112)]
gfx\terobjs\ridges\mountain\se.01 1 12143 [('image', 3991), ('neg', 8116)]
gfx\terobjs\ridges\mountain\ss.01 1 13943 [('image', 5795), ('neg', 8112)]
gfx\terobjs\ridges\mountain\we.01 1 13237 [('image', 5093), ('neg', 8108)]
gfx\terobjs\ridges\mountain\ws.01 1 13590 [('image', 5446), ('neg', 8108)]