Cliffjumping

General discussion and socializing.
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Flame
Posts: 1834
Joined: Thu Oct 08, 2009 5:03 pm

Cliffjumping

Post by Flame »

Just to let people know. It haven't been fixed.
Someone tought it was, reading this update: "Gaps in default ridges fixed"

I honestly dunno what that update mean... but just to avoid that people build near a cliff thinking it's safe, Know that cliffjump bug is still here.



And now, to give a sense to this topic, someone could explain me what's was that update for?
nawatedisu
Posts: 76
Joined: Mon Jun 03, 2013 12:46 pm

Re: Cliffjumping

Post by nawatedisu »

Maybe they mean this? Image
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NOOBY93
Posts: 6528
Joined: Tue Aug 09, 2011 1:12 pm

Re: Cliffjumping

Post by NOOBY93 »

It's not there anymore.
Install Union, CTRL + H with it if you're so unsure.
The collision box changed and is now better.
Jalpha wrote:I believe in my interpretation of things.
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DDDsDD999
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Joined: Fri Jul 02, 2010 12:31 am

Re: Cliffjumping

Post by DDDsDD999 »

Flame wrote:Someone tought it was, reading this update: "Gaps in default ridges fixed"

I honestly dunno what that update mean... but just to avoid that people build near a cliff thinking it's safe
It means the edges of the cliffs graphics used to be off by a pixel, kind of like when you light a kiln. That was fixed. I don't know if the jumping bug was fixed.
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NOOBY93
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Joined: Tue Aug 09, 2011 1:12 pm

Re: Cliffjumping

Post by NOOBY93 »

DDDsDD999 wrote:
Flame wrote:Someone tought it was, reading this update: "Gaps in default ridges fixed"

I honestly dunno what that update mean... but just to avoid that people build near a cliff thinking it's safe
It means the edges of the cliffs graphics used to be off by a pixel, kind of like when you light a kiln. That was fixed. I don't know if the jumping bug was fixed.
It was.
...I think. I tried it.
Jalpha wrote:I believe in my interpretation of things.
dragonxkai
Posts: 125
Joined: Thu May 09, 2013 8:39 pm

Re: Cliffjumping

Post by dragonxkai »

So we're gonna have Boat going off cliff as ramps soon?

That sorta bring up the idea of waterfalls lol... And currents.
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Flame
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Joined: Thu Oct 08, 2009 5:03 pm

Re: Cliffjumping

Post by Flame »

i tried it and i was able to jump over the cliff in both directions.
dragonxkai
Posts: 125
Joined: Thu May 09, 2013 8:39 pm

Re: Cliffjumping

Post by dragonxkai »

They should just make the entire cliff not walkable by making the area where the cliff image appears, collide from a further distance.
Maybe double it so the tile it's on isn't walkable even.

I wonder though, cliff has similar attributes to walls, and people don't walljump things that's about a tile thick.
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Lordtimo
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Joined: Wed Jun 01, 2011 12:00 pm

Re: Cliffjumping

Post by Lordtimo »

Its half fixed, some cliffs are still jumpable.
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Jojjkano
Posts: 417
Joined: Tue Apr 10, 2012 8:23 pm

Re: Cliffjumping

Post by Jojjkano »

Lordtimo wrote:Its half fixed, some cliffs are still jumpable.
This
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