Just to let people know. It haven't been fixed.
Someone tought it was, reading this update: "Gaps in default ridges fixed"
I honestly dunno what that update mean... but just to avoid that people build near a cliff thinking it's safe, Know that cliffjump bug is still here.
And now, to give a sense to this topic, someone could explain me what's was that update for?
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Cliffjumping
It's not there anymore.
Install Union, CTRL + H with it if you're so unsure.
The collision box changed and is now better.
Install Union, CTRL + H with it if you're so unsure.
The collision box changed and is now better.
Jalpha wrote:I believe in my interpretation of things.
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Cliffjumping
It means the edges of the cliffs graphics used to be off by a pixel, kind of like when you light a kiln. That was fixed. I don't know if the jumping bug was fixed.Flame wrote:Someone tought it was, reading this update: "Gaps in default ridges fixed"
I honestly dunno what that update mean... but just to avoid that people build near a cliff thinking it's safe





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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Cliffjumping
It was.DDDsDD999 wrote:It means the edges of the cliffs graphics used to be off by a pixel, kind of like when you light a kiln. That was fixed. I don't know if the jumping bug was fixed.Flame wrote:Someone tought it was, reading this update: "Gaps in default ridges fixed"
I honestly dunno what that update mean... but just to avoid that people build near a cliff thinking it's safe
...I think. I tried it.
Jalpha wrote:I believe in my interpretation of things.
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dragonxkai
- Posts: 125
- Joined: Thu May 09, 2013 8:39 pm
Re: Cliffjumping
So we're gonna have Boat going off cliff as ramps soon?
That sorta bring up the idea of waterfalls lol... And currents.
That sorta bring up the idea of waterfalls lol... And currents.
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Flame
- Posts: 1834
- Joined: Thu Oct 08, 2009 5:03 pm
Re: Cliffjumping
i tried it and i was able to jump over the cliff in both directions.
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dragonxkai
- Posts: 125
- Joined: Thu May 09, 2013 8:39 pm
Re: Cliffjumping
They should just make the entire cliff not walkable by making the area where the cliff image appears, collide from a further distance.
Maybe double it so the tile it's on isn't walkable even.
I wonder though, cliff has similar attributes to walls, and people don't walljump things that's about a tile thick.
Maybe double it so the tile it's on isn't walkable even.
I wonder though, cliff has similar attributes to walls, and people don't walljump things that's about a tile thick.
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Lordtimo
- Posts: 437
- Joined: Wed Jun 01, 2011 12:00 pm
Re: Cliffjumping
Its half fixed, some cliffs are still jumpable.
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Jojjkano
- Posts: 417
- Joined: Tue Apr 10, 2012 8:23 pm

